123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - layers</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- body {
- background-color: #f0f0f0;
- color: #444;
- }
- a {
- color: #08f;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl layers
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- var container, stats;
- var camera, scene, renderer;
- var radius = 100, theta = 0;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.layers.enable( 0 ); // enabled by default
- camera.layers.enable( 1 );
- camera.layers.enable( 2 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xf0f0f0 );
- var light = new THREE.PointLight( 0xffffff, 1 );
- light.layers.enable( 0 );
- light.layers.enable( 1 );
- light.layers.enable( 2 );
- scene.add( camera );
- camera.add( light );
- var colors = [ 0xff0000, 0x00ff00, 0x0000ff ];
- var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 );
- var layer;
- for ( var i = 0; i < 300; i ++ ) {
- layer = ( i % 3 );
- var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: colors[ layer ] } ) );
- object.position.x = Math.random() * 800 - 400;
- object.position.y = Math.random() * 800 - 400;
- object.position.z = Math.random() * 800 - 400;
- object.rotation.x = Math.random() * 2 * Math.PI;
- object.rotation.y = Math.random() * 2 * Math.PI;
- object.rotation.z = Math.random() * 2 * Math.PI;
- object.scale.x = Math.random() + 0.5;
- object.scale.y = Math.random() + 0.5;
- object.scale.z = Math.random() + 0.5;
- object.layers.set( layer );
- scene.add( object );
- }
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- var layers = {
- 'toggle red': function() {
- camera.layers.toggle( 0 );
- },
- 'toggle green': function() {
- camera.layers.toggle( 1 );
- },
- 'toggle blue': function() {
- camera.layers.toggle( 2 );
- },
- 'enable all': function() {
- camera.layers.enableAll();
- },
- 'disable all': function() {
- camera.layers.disableAll();
- }
- };
- //
- // Init gui
- var gui = new GUI();
- gui.add( layers, 'toggle red' );
- gui.add( layers, 'toggle green' );
- gui.add( layers, 'toggle blue' );
- gui.add( layers, 'enable all' );
- gui.add( layers, 'disable all' );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- theta += 0.1;
- camera.position.x = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
- camera.position.y = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
- camera.position.z = radius * Math.cos( THREE.MathUtils.degToRad( theta ) );
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|