123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - interactive - buffergeometry</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - interactive - buffergeometry</div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- var container, stats;
- var camera, scene, renderer;
- var raycaster, mouse;
- var mesh, line;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- //
- camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 3500 );
- camera.position.z = 2750;
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x050505 );
- scene.fog = new THREE.Fog( 0x050505, 2000, 3500 );
- //
- scene.add( new THREE.AmbientLight( 0x444444 ) );
- var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
- light1.position.set( 1, 1, 1 );
- scene.add( light1 );
- var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
- light2.position.set( 0, - 1, 0 );
- scene.add( light2 );
- //
- var triangles = 5000;
- var geometry = new THREE.BufferGeometry();
- var positions = new Float32Array( triangles * 3 * 3 );
- var normals = new Float32Array( triangles * 3 * 3 );
- var colors = new Float32Array( triangles * 3 * 3 );
- var color = new THREE.Color();
- var n = 800, n2 = n / 2; // triangles spread in the cube
- var d = 120, d2 = d / 2; // individual triangle size
- var pA = new THREE.Vector3();
- var pB = new THREE.Vector3();
- var pC = new THREE.Vector3();
- var cb = new THREE.Vector3();
- var ab = new THREE.Vector3();
- for ( var i = 0; i < positions.length; i += 9 ) {
- // positions
- var x = Math.random() * n - n2;
- var y = Math.random() * n - n2;
- var z = Math.random() * n - n2;
- var ax = x + Math.random() * d - d2;
- var ay = y + Math.random() * d - d2;
- var az = z + Math.random() * d - d2;
- var bx = x + Math.random() * d - d2;
- var by = y + Math.random() * d - d2;
- var bz = z + Math.random() * d - d2;
- var cx = x + Math.random() * d - d2;
- var cy = y + Math.random() * d - d2;
- var cz = z + Math.random() * d - d2;
- positions[ i ] = ax;
- positions[ i + 1 ] = ay;
- positions[ i + 2 ] = az;
- positions[ i + 3 ] = bx;
- positions[ i + 4 ] = by;
- positions[ i + 5 ] = bz;
- positions[ i + 6 ] = cx;
- positions[ i + 7 ] = cy;
- positions[ i + 8 ] = cz;
- // flat face normals
- pA.set( ax, ay, az );
- pB.set( bx, by, bz );
- pC.set( cx, cy, cz );
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
- cb.normalize();
- var nx = cb.x;
- var ny = cb.y;
- var nz = cb.z;
- normals[ i ] = nx;
- normals[ i + 1 ] = ny;
- normals[ i + 2 ] = nz;
- normals[ i + 3 ] = nx;
- normals[ i + 4 ] = ny;
- normals[ i + 5 ] = nz;
- normals[ i + 6 ] = nx;
- normals[ i + 7 ] = ny;
- normals[ i + 8 ] = nz;
- // colors
- var vx = ( x / n ) + 0.5;
- var vy = ( y / n ) + 0.5;
- var vz = ( z / n ) + 0.5;
- color.setRGB( vx, vy, vz );
- colors[ i ] = color.r;
- colors[ i + 1 ] = color.g;
- colors[ i + 2 ] = color.b;
- colors[ i + 3 ] = color.r;
- colors[ i + 4 ] = color.g;
- colors[ i + 5 ] = color.b;
- colors[ i + 6 ] = color.r;
- colors[ i + 7 ] = color.g;
- colors[ i + 8 ] = color.b;
- }
- geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
- geometry.setAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
- geometry.setAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
- geometry.computeBoundingSphere();
- var material = new THREE.MeshPhongMaterial( {
- color: 0xaaaaaa, specular: 0xffffff, shininess: 250,
- side: THREE.DoubleSide, vertexColors: THREE.VertexColors
- } );
- mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- //
- raycaster = new THREE.Raycaster();
- mouse = new THREE.Vector2();
- var geometry = new THREE.BufferGeometry();
- geometry.setAttribute( 'position', new THREE.BufferAttribute( new Float32Array( 4 * 3 ), 3 ) );
- var material = new THREE.LineBasicMaterial( { color: 0xffffff, transparent: true } );
- line = new THREE.Line( geometry, material );
- scene.add( line );
- //
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove( event ) {
- event.preventDefault();
- mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
- mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.001;
- mesh.rotation.x = time * 0.15;
- mesh.rotation.y = time * 0.25;
- raycaster.setFromCamera( mouse, camera );
- var intersects = raycaster.intersectObject( mesh );
- if ( intersects.length > 0 ) {
- var intersect = intersects[ 0 ];
- var face = intersect.face;
- var linePosition = line.geometry.attributes.position;
- var meshPosition = mesh.geometry.attributes.position;
- linePosition.copyAt( 0, meshPosition, face.a );
- linePosition.copyAt( 1, meshPosition, face.b );
- linePosition.copyAt( 2, meshPosition, face.c );
- linePosition.copyAt( 3, meshPosition, face.a );
- mesh.updateMatrix();
- line.geometry.applyMatrix4( mesh.matrix );
- line.visible = true;
- } else {
- line.visible = false;
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|