webgl_geometry_extrude_shapes2.html 13 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - shapes extrusion via geodata</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #fff;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="container"></div>
  16. <div id="info">
  17. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - shapes extrusion via geodata
  18. </div>
  19. <script type="module">
  20. import * as THREE from '../build/three.module.js';
  21. import Stats from './jsm/libs/stats.module.js';
  22. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  23. // From d3-threeD.js
  24. /* This Source Code Form is subject to the terms of the Mozilla Public
  25. * License, v. 2.0. If a copy of the MPL was not distributed with this file,
  26. * You can obtain one at http://mozilla.org/MPL/2.0/. */
  27. function d3threeD( exports ) {
  28. var DEGS_TO_RADS = Math.PI / 180;
  29. var DIGIT_0 = 48, DIGIT_9 = 57, COMMA = 44, SPACE = 32, PERIOD = 46, MINUS = 45;
  30. exports.transformSVGPath = function transformSVGPath( pathStr ) {
  31. var path = new THREE.ShapePath();
  32. var idx = 1, len = pathStr.length, activeCmd,
  33. x = 0, y = 0, nx = 0, ny = 0, firstX = null, firstY = null,
  34. x1 = 0, x2 = 0, y1 = 0, y2 = 0,
  35. rx = 0, ry = 0, xar = 0, laf = 0, sf = 0, cx, cy;
  36. function eatNum() {
  37. var sidx, c, isFloat = false, s;
  38. // eat delims
  39. while ( idx < len ) {
  40. c = pathStr.charCodeAt( idx );
  41. if ( c !== COMMA && c !== SPACE ) break;
  42. idx ++;
  43. }
  44. if ( c === MINUS ) {
  45. sidx = idx ++;
  46. } else {
  47. sidx = idx;
  48. }
  49. // eat number
  50. while ( idx < len ) {
  51. c = pathStr.charCodeAt( idx );
  52. if ( DIGIT_0 <= c && c <= DIGIT_9 ) {
  53. idx ++;
  54. continue;
  55. } else if ( c === PERIOD ) {
  56. idx ++;
  57. isFloat = true;
  58. continue;
  59. }
  60. s = pathStr.substring( sidx, idx );
  61. return isFloat ? parseFloat( s ) : parseInt( s );
  62. }
  63. s = pathStr.substring( sidx );
  64. return isFloat ? parseFloat( s ) : parseInt( s );
  65. }
  66. function nextIsNum() {
  67. var c;
  68. // do permanently eat any delims...
  69. while ( idx < len ) {
  70. c = pathStr.charCodeAt( idx );
  71. if ( c !== COMMA && c !== SPACE ) break;
  72. idx ++;
  73. }
  74. c = pathStr.charCodeAt( idx );
  75. return ( c === MINUS || ( DIGIT_0 <= c && c <= DIGIT_9 ) );
  76. }
  77. var canRepeat;
  78. activeCmd = pathStr[ 0 ];
  79. while ( idx <= len ) {
  80. canRepeat = true;
  81. switch ( activeCmd ) {
  82. // moveto commands, become lineto's if repeated
  83. case 'M':
  84. x = eatNum();
  85. y = eatNum();
  86. path.moveTo( x, y );
  87. activeCmd = 'L';
  88. firstX = x;
  89. firstY = y;
  90. break;
  91. case 'm':
  92. x += eatNum();
  93. y += eatNum();
  94. path.moveTo( x, y );
  95. activeCmd = 'l';
  96. firstX = x;
  97. firstY = y;
  98. break;
  99. case 'Z':
  100. case 'z':
  101. canRepeat = false;
  102. if ( x !== firstX || y !== firstY ) path.lineTo( firstX, firstY );
  103. break;
  104. // - lines!
  105. case 'L':
  106. case 'H':
  107. case 'V':
  108. nx = ( activeCmd === 'V' ) ? x : eatNum();
  109. ny = ( activeCmd === 'H' ) ? y : eatNum();
  110. path.lineTo( nx, ny );
  111. x = nx;
  112. y = ny;
  113. break;
  114. case 'l':
  115. case 'h':
  116. case 'v':
  117. nx = ( activeCmd === 'v' ) ? x : ( x + eatNum() );
  118. ny = ( activeCmd === 'h' ) ? y : ( y + eatNum() );
  119. path.lineTo( nx, ny );
  120. x = nx;
  121. y = ny;
  122. break;
  123. // - cubic bezier
  124. case 'C':
  125. x1 = eatNum(); y1 = eatNum();
  126. case 'S':
  127. if ( activeCmd === 'S' ) {
  128. x1 = 2 * x - x2;
  129. y1 = 2 * y - y2;
  130. }
  131. x2 = eatNum();
  132. y2 = eatNum();
  133. nx = eatNum();
  134. ny = eatNum();
  135. path.bezierCurveTo( x1, y1, x2, y2, nx, ny );
  136. x = nx; y = ny;
  137. break;
  138. case 'c':
  139. x1 = x + eatNum();
  140. y1 = y + eatNum();
  141. case 's':
  142. if ( activeCmd === 's' ) {
  143. x1 = 2 * x - x2;
  144. y1 = 2 * y - y2;
  145. }
  146. x2 = x + eatNum();
  147. y2 = y + eatNum();
  148. nx = x + eatNum();
  149. ny = y + eatNum();
  150. path.bezierCurveTo( x1, y1, x2, y2, nx, ny );
  151. x = nx; y = ny;
  152. break;
  153. // - quadratic bezier
  154. case 'Q':
  155. x1 = eatNum(); y1 = eatNum();
  156. case 'T':
  157. if ( activeCmd === 'T' ) {
  158. x1 = 2 * x - x1;
  159. y1 = 2 * y - y1;
  160. }
  161. nx = eatNum();
  162. ny = eatNum();
  163. path.quadraticCurveTo( x1, y1, nx, ny );
  164. x = nx;
  165. y = ny;
  166. break;
  167. case 'q':
  168. x1 = x + eatNum();
  169. y1 = y + eatNum();
  170. case 't':
  171. if ( activeCmd === 't' ) {
  172. x1 = 2 * x - x1;
  173. y1 = 2 * y - y1;
  174. }
  175. nx = x + eatNum();
  176. ny = y + eatNum();
  177. path.quadraticCurveTo( x1, y1, nx, ny );
  178. x = nx; y = ny;
  179. break;
  180. // - elliptical arc
  181. case 'A':
  182. rx = eatNum();
  183. ry = eatNum();
  184. xar = eatNum() * DEGS_TO_RADS;
  185. laf = eatNum();
  186. sf = eatNum();
  187. nx = eatNum();
  188. ny = eatNum();
  189. if ( rx !== ry ) console.warn( 'Forcing elliptical arc to be a circular one:', rx, ry );
  190. // SVG implementation notes does all the math for us! woo!
  191. // http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  192. // step1, using x1 as x1'
  193. x1 = Math.cos( xar ) * ( x - nx ) / 2 + Math.sin( xar ) * ( y - ny ) / 2;
  194. y1 = - Math.sin( xar ) * ( x - nx ) / 2 + Math.cos( xar ) * ( y - ny ) / 2;
  195. // step 2, using x2 as cx'
  196. var norm = Math.sqrt( ( rx * rx * ry * ry - rx * rx * y1 * y1 - ry * ry * x1 * x1 ) /
  197. ( rx * rx * y1 * y1 + ry * ry * x1 * x1 ) );
  198. if ( laf === sf ) norm = - norm;
  199. x2 = norm * rx * y1 / ry;
  200. y2 = norm * - ry * x1 / rx;
  201. // step 3
  202. cx = Math.cos( xar ) * x2 - Math.sin( xar ) * y2 + ( x + nx ) / 2;
  203. cy = Math.sin( xar ) * x2 + Math.cos( xar ) * y2 + ( y + ny ) / 2;
  204. var u = new THREE.Vector2( 1, 0 );
  205. var v = new THREE.Vector2( ( x1 - x2 ) / rx, ( y1 - y2 ) / ry );
  206. var startAng = Math.acos( u.dot( v ) / u.length() / v.length() );
  207. if ( ( ( u.x * v.y ) - ( u.y * v.x ) ) < 0 ) startAng = - startAng;
  208. // we can reuse 'v' from start angle as our 'u' for delta angle
  209. u.x = ( - x1 - x2 ) / rx;
  210. u.y = ( - y1 - y2 ) / ry;
  211. var deltaAng = Math.acos( v.dot( u ) / v.length() / u.length() );
  212. // This normalization ends up making our curves fail to triangulate...
  213. if ( ( ( v.x * u.y ) - ( v.y * u.x ) ) < 0 ) deltaAng = - deltaAng;
  214. if ( ! sf && deltaAng > 0 ) deltaAng -= Math.PI * 2;
  215. if ( sf && deltaAng < 0 ) deltaAng += Math.PI * 2;
  216. path.absarc( cx, cy, rx, startAng, startAng + deltaAng, sf );
  217. x = nx;
  218. y = ny;
  219. break;
  220. default:
  221. throw new Error( 'Wrong path command: ' + activeCmd );
  222. }
  223. // just reissue the command
  224. if ( canRepeat && nextIsNum() ) continue;
  225. activeCmd = pathStr[ idx ++ ];
  226. }
  227. return path;
  228. };
  229. }
  230. var $d3g = {};
  231. d3threeD( $d3g );
  232. /// Part from g0v/twgeojson
  233. /// Graphic Engine and Geo Data Init Functions
  234. var addGeoObject = function ( group, svgObject ) {
  235. var paths = svgObject.paths;
  236. var depths = svgObject.depths;
  237. var colors = svgObject.colors;
  238. var center = svgObject.center;
  239. for ( var i = 0; i < paths.length; i ++ ) {
  240. var path = $d3g.transformSVGPath( paths[ i ] );
  241. var color = new THREE.Color( colors[ i ] );
  242. var material = new THREE.MeshLambertMaterial( {
  243. color: color,
  244. emissive: color
  245. } );
  246. var depth = depths[ i ];
  247. var simpleShapes = path.toShapes( true );
  248. for ( var j = 0; j < simpleShapes.length; j ++ ) {
  249. var simpleShape = simpleShapes[ j ];
  250. var shape3d = new THREE.ExtrudeBufferGeometry( simpleShape, {
  251. depth: depth,
  252. bevelEnabled: false
  253. } );
  254. var mesh = new THREE.Mesh( shape3d, material );
  255. mesh.rotation.x = Math.PI;
  256. mesh.translateZ( - depth - 1 );
  257. mesh.translateX( - center.x );
  258. mesh.translateY( - center.y );
  259. group.add( mesh );
  260. }
  261. }
  262. };
  263. var renderer, stats, scene, camera;
  264. init();
  265. animate();
  266. //
  267. function init() {
  268. var container = document.getElementById( 'container' );
  269. //
  270. scene = new THREE.Scene();
  271. scene.background = new THREE.Color( 0xb0b0b0 );
  272. //
  273. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  274. camera.position.set( 0, 0, 200 );
  275. //
  276. var group = new THREE.Group();
  277. scene.add( group );
  278. //
  279. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 );
  280. directionalLight.position.set( 0.75, 0.75, 1.0 ).normalize();
  281. scene.add( directionalLight );
  282. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.2 );
  283. scene.add( ambientLight );
  284. //
  285. var helper = new THREE.GridHelper( 160, 10 );
  286. helper.rotation.x = Math.PI / 2;
  287. group.add( helper );
  288. //
  289. var obj = initSVGObject();
  290. addGeoObject( group, obj );
  291. //
  292. renderer = new THREE.WebGLRenderer( { antialias: true } );
  293. renderer.setPixelRatio( window.devicePixelRatio );
  294. renderer.setSize( window.innerWidth, window.innerHeight );
  295. container.appendChild( renderer.domElement );
  296. //
  297. var controls = new OrbitControls( camera, renderer.domElement );
  298. //
  299. stats = new Stats();
  300. container.appendChild( stats.dom );
  301. //
  302. window.addEventListener( 'resize', onWindowResize, false );
  303. }
  304. function initSVGObject() {
  305. var obj = {};
  306. /// The geo data from Taipei City, Keelung City, Taipei County in SVG form
  307. obj.paths = [
  308. /// Taipei City
  309. "M366.2182,108.9780 L368.0329,110.3682 L367.5922,112.4411 L369.9258,116.0311 L368.9827,117.3543 " +
  310. "L371.5686,119.8491 L370.5599,121.7206 L372.9314,124.8009 L368.8889,126.7603 L369.2695,130.7622 " +
  311. "L366.1499,130.3388 L363.4698,128.1161 L362.9256,125.6018 L360.8153,126.4025 L360.2968,124.3588 " +
  312. "L361.9519,121.1623 L360.4475,118.7162 L358.1163,117.8678 L358.7094,115.7577 L361.6243,112.4576 Z",
  313. /// Keelung City
  314. "M380.2689,113.3850 L383.5604,114.2370 L383.7404,114.2386 L385.4082,115.6247 L384.9725,117.4631 " +
  315. "L381.6681,117.9439 L383.0209,121.0914 L379.4649,122.7061 L373.4987,118.8487 L372.0980,114.7589 " +
  316. "L377.9716,112.0707 Z",
  317. /// Taipei County
  318. "M359.4486,155.6690 L357.0422,152.7420 L355.1688,148.0173 L357.1186,145.8045 L354.1323,141.2242 " +
  319. "L351.1807,141.6609 L348.9387,140.5372 L349.5415,137.8396 L347.5174,136.1694 L347.6299,129.2327 " +
  320. "L351.4192,128.8067 L354.2518,125.3113 L352.5805,121.8038 L349.3190,120.9429 L344.3277,116.7676 " +
  321. "L350.9772,115.1221 L354.5759,112.5371 L354.5667,110.6949 L357.4098,105.7489 L362.3963,101.8443 " +
  322. "L364.4415,101.0819 L364.5314,101.0828 L364.6209,101.1230 L364.7698,101.2029 L368.1221,101.5115 " +
  323. "L371.7216,104.1338 L372.2958,106.7261 L375.5949,109.6971 L377.0415,108.8875 L377.0737,108.6526 " +
  324. "L377.4037,108.6165 L376.8840,109.7091 L376.7323,109.9037 L377.9416,112.0705 L371.7970,114.8736 " +
  325. "L374.0935,119.4031 L380.7848,122.7963 L382.6529,121.9897 L381.5792,117.8256 L385.0339,117.3069 " +
  326. "L385.4082,115.6247 L388.7014,116.3969 L389.8697,116.6024 L390.0206,116.4860 L391.0396,116.6118 " +
  327. "L394.6665,116.9929 L394.4694,119.2255 L394.3172,119.4987 L395.3792,121.8977 L395.2728,124.0526 " +
  328. "L397.2123,125.6350 L401.1709,126.2516 L401.2612,126.2130 L401.4086,126.6060 L400.1992,127.7733 " +
  329. "L399.7769,128.0446 L399.6247,128.3179 L398.1779,129.0521 L394.2418,129.2969 L388.7324,130.9385 " +
  330. "L389.2782,134.0003 L383.7237,137.0111 L381.7445,139.9336 L379.7001,139.9546 L376.1539,143.0580 " +
  331. "L371.3022,144.1094 L368.6009,146.5914 L368.7361,151.1399 L363.6153,154.4980 " +
  332. /// Taipei County hole.
  333. "M363.4600,128.3904 L366.6300,130.3829 L369.3732,129.3913 L369.5603,125.6695 L374.3989,125.1677 " +
  334. "L370.8412,123.6440 L371.0684,118.8252 L369.0431,117.3157 L369.6882,115.7936 L367.8578,112.8749 " +
  335. "L368.1217,110.4867 L366.5152,109.2554 L361.9554,112.3435 L358.1163,117.8678 L361.7218,120.2192 " +
  336. "L360.7261,126.3232 L362.8064,125.5221 Z" ];
  337. obj.depths = [ 19, 20, 21 ];
  338. obj.colors = [ 0xC07000, 0xC08000, 0xC0A000 ];
  339. obj.center = { x: 365, y: 125 };
  340. return obj;
  341. }
  342. function onWindowResize() {
  343. camera.aspect = window.innerWidth / window.innerHeight;
  344. camera.updateProjectionMatrix();
  345. renderer.setSize( window.innerWidth, window.innerHeight );
  346. }
  347. function animate() {
  348. requestAnimationFrame( animate );
  349. render();
  350. stats.update();
  351. }
  352. function render() {
  353. renderer.render( scene, camera );
  354. }
  355. </script>
  356. </body>
  357. </html>