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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - geometries</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - geometries</div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- var camera, scene, renderer, stats;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.y = 400;
- scene = new THREE.Scene();
- var object;
- var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
- scene.add( ambientLight );
- var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
- camera.add( pointLight );
- scene.add( camera );
- var map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
- map.wrapS = map.wrapT = THREE.RepeatWrapping;
- map.anisotropy = 16;
- var material = new THREE.MeshPhongMaterial( { map: map, side: THREE.DoubleSide } );
- //
- object = new THREE.Mesh( new THREE.SphereBufferGeometry( 75, 20, 10 ), material );
- object.position.set( - 300, 0, 200 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 75, 1 ), material );
- object.position.set( - 100, 0, 200 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.OctahedronBufferGeometry( 75, 2 ), material );
- object.position.set( 100, 0, 200 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.TetrahedronBufferGeometry( 75, 0 ), material );
- object.position.set( 300, 0, 200 );
- scene.add( object );
- //
- object = new THREE.Mesh( new THREE.PlaneBufferGeometry( 100, 100, 4, 4 ), material );
- object.position.set( - 300, 0, 0 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.BoxBufferGeometry( 100, 100, 100, 4, 4, 4 ), material );
- object.position.set( - 100, 0, 0 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.CircleBufferGeometry( 50, 20, 0, Math.PI * 2 ), material );
- object.position.set( 100, 0, 0 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.RingBufferGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
- object.position.set( 300, 0, 0 );
- scene.add( object );
- //
- object = new THREE.Mesh( new THREE.CylinderBufferGeometry( 25, 75, 100, 40, 5 ), material );
- object.position.set( - 300, 0, - 200 );
- scene.add( object );
- var points = [];
- for ( var i = 0; i < 50; i ++ ) {
- points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
- }
- object = new THREE.Mesh( new THREE.LatheBufferGeometry( points, 20 ), material );
- object.position.set( - 100, 0, - 200 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.TorusBufferGeometry( 50, 20, 20, 20 ), material );
- object.position.set( 100, 0, - 200 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.TorusKnotBufferGeometry( 50, 10, 50, 20 ), material );
- object.position.set( 300, 0, - 200 );
- scene.add( object );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- stats = new Stats();
- document.body.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.0001;
- camera.position.x = Math.cos( timer ) * 800;
- camera.position.z = Math.sin( timer ) * 800;
- camera.lookAt( scene.position );
- scene.traverse( function ( object ) {
- if ( object.isMesh === true ) {
- object.rotation.x = timer * 5;
- object.rotation.y = timer * 2.5;
- }
- } );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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