webgl_effects_stereo.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - stereo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - effects - stereo. skybox by <a href="http://www.zfight.com/" target="_blank" rel="noopener">Jochum Skoglund</a>
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { StereoEffect } from './jsm/effects/StereoEffect.js';
  16. var container, camera, scene, renderer, effect;
  17. var spheres = [];
  18. var mouseX = 0, mouseY = 0;
  19. var windowHalfX = window.innerWidth / 2;
  20. var windowHalfY = window.innerHeight / 2;
  21. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  22. init();
  23. animate();
  24. function init() {
  25. container = document.createElement( 'div' );
  26. document.body.appendChild( container );
  27. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  28. camera.position.z = 3200;
  29. scene = new THREE.Scene();
  30. scene.background = new THREE.CubeTextureLoader()
  31. .setPath( 'textures/cube/Park3Med/' )
  32. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  33. var geometry = new THREE.SphereBufferGeometry( 100, 32, 16 );
  34. var textureCube = new THREE.CubeTextureLoader()
  35. .setPath( 'textures/cube/Park3Med/' )
  36. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  37. textureCube.mapping = THREE.CubeRefractionMapping;
  38. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.95 } );
  39. for ( var i = 0; i < 500; i ++ ) {
  40. var mesh = new THREE.Mesh( geometry, material );
  41. mesh.position.x = Math.random() * 10000 - 5000;
  42. mesh.position.y = Math.random() * 10000 - 5000;
  43. mesh.position.z = Math.random() * 10000 - 5000;
  44. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  45. scene.add( mesh );
  46. spheres.push( mesh );
  47. }
  48. //
  49. renderer = new THREE.WebGLRenderer();
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. container.appendChild( renderer.domElement );
  52. effect = new StereoEffect( renderer );
  53. effect.setSize( window.innerWidth, window.innerHeight );
  54. //
  55. window.addEventListener( 'resize', onWindowResize, false );
  56. }
  57. function onWindowResize() {
  58. windowHalfX = window.innerWidth / 2;
  59. windowHalfY = window.innerHeight / 2;
  60. camera.aspect = window.innerWidth / window.innerHeight;
  61. camera.updateProjectionMatrix();
  62. effect.setSize( window.innerWidth, window.innerHeight );
  63. }
  64. function onDocumentMouseMove( event ) {
  65. mouseX = ( event.clientX - windowHalfX ) * 10;
  66. mouseY = ( event.clientY - windowHalfY ) * 10;
  67. }
  68. //
  69. function animate() {
  70. requestAnimationFrame( animate );
  71. render();
  72. }
  73. function render() {
  74. var timer = 0.0001 * Date.now();
  75. camera.position.x += ( mouseX - camera.position.x ) * .05;
  76. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  77. camera.lookAt( scene.position );
  78. for ( var i = 0, il = spheres.length; i < il; i ++ ) {
  79. var sphere = spheres[ i ];
  80. sphere.position.x = 5000 * Math.cos( timer + i );
  81. sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
  82. }
  83. effect.render( scene, camera );
  84. }
  85. </script>
  86. </body>
  87. </html>