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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - effects - peppers ghost</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - <a href="https://en.wikipedia.org/wiki/Pepper%27s_ghost">peppers ghost effect</a> demo <br />
- <a href="http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS" target="_blank" rel="noopener">how to build the reflective prism</a>
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { PeppersGhostEffect } from './jsm/effects/PeppersGhostEffect.js';
- var container;
- var camera, scene, renderer, effect;
- var group;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
- scene = new THREE.Scene();
- group = new THREE.Group();
- scene.add( group );
- // Cube
- var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
- geometry = geometry.toNonIndexed(); // ensure unique vertices for each triangle
- var position = geometry.attributes.position;
- var colors = [];
- var color = new THREE.Color();
- // generate for each side of the cube a different color
- for ( var i = 0; i < position.count; i += 6 ) {
- color.setHex( Math.random() * 0xffffff );
- // first face
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
- // second face
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
- }
- geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
- var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
- for ( var i = 0; i < 10; i ++ ) {
- var cube = new THREE.Mesh( geometry, material );
- cube.position.x = Math.random() * 2 - 1;
- cube.position.y = Math.random() * 2 - 1;
- cube.position.z = Math.random() * 2 - 1;
- cube.scale.multiplyScalar( Math.random() + 0.5 );
- group.add( cube );
- }
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- container.appendChild( renderer.domElement );
- effect = new PeppersGhostEffect( renderer );
- effect.setSize( window.innerWidth, window.innerHeight );
- effect.cameraDistance = 5;
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- effect.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- group.rotation.y += 0.01;
- effect.render( scene, camera );
- }
- </script>
- </body>
- </html>
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