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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - effects - ascii</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - effects - ascii</div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { AsciiEffect } from './jsm/effects/AsciiEffect.js';
- import { TrackballControls } from './jsm/controls/TrackballControls.js';
- var camera, controls, scene, renderer, effect;
- var sphere, plane;
- var start = Date.now();
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.y = 150;
- camera.position.z = 500;
- scene = new THREE.Scene();
- var light = new THREE.PointLight( 0xffffff );
- light.position.set( 500, 500, 500 );
- scene.add( light );
- var light = new THREE.PointLight( 0xffffff, 0.25 );
- light.position.set( - 500, - 500, - 500 );
- scene.add( light );
- sphere = new THREE.Mesh( new THREE.SphereBufferGeometry( 200, 20, 10 ), new THREE.MeshPhongMaterial( { flatShading: true } ) );
- scene.add( sphere );
- // Plane
- plane = new THREE.Mesh( new THREE.PlaneBufferGeometry( 400, 400 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
- plane.position.y = - 200;
- plane.rotation.x = - Math.PI / 2;
- scene.add( plane );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- effect = new AsciiEffect( renderer, ' .:-+*=%@#', { invert: true } );
- effect.setSize( window.innerWidth, window.innerHeight );
- effect.domElement.style.color = 'white';
- effect.domElement.style.backgroundColor = 'black';
- // Special case: append effect.domElement, instead of renderer.domElement.
- // AsciiEffect creates a custom domElement (a div container) where the ASCII elements are placed.
- document.body.appendChild( effect.domElement );
- controls = new TrackballControls( camera, effect.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- effect.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- var timer = Date.now() - start;
- sphere.position.y = Math.abs( Math.sin( timer * 0.002 ) ) * 150;
- sphere.rotation.x = timer * 0.0003;
- sphere.rotation.z = timer * 0.0002;
- controls.update();
- effect.render( scene, camera );
- }
- </script>
- </body>
- </html>
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