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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - custom attributes [lines]</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - custom attributes example</div>
- <div id="container"></div>
- <script type="x-shader/x-vertex" id="vertexshader">
- uniform float amplitude;
- attribute vec3 displacement;
- attribute vec3 customColor;
- varying vec3 vColor;
- void main() {
- vec3 newPosition = position + amplitude * displacement;
- vColor = customColor;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
- }
- </script>
- <script type="x-shader/x-fragment" id="fragmentshader">
- uniform vec3 color;
- uniform float opacity;
- varying vec3 vColor;
- void main() {
- gl_FragColor = vec4( vColor * color, opacity );
- }
- </script>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- var renderer, scene, camera, stats;
- var line, uniforms;
- var loader = new THREE.FontLoader();
- loader.load( 'fonts/helvetiker_bold.typeface.json', function ( font ) {
- init( font );
- animate();
- } );
- function init( font ) {
- camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 400;
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x050505 );
- uniforms = {
- amplitude: { value: 5.0 },
- opacity: { value: 0.3 },
- color: { value: new THREE.Color( 0xffffff ) }
- };
- var shaderMaterial = new THREE.ShaderMaterial( {
- uniforms: uniforms,
- vertexShader: document.getElementById( 'vertexshader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
- blending: THREE.AdditiveBlending,
- depthTest: false,
- transparent: true
- } );
- var geometry = new THREE.TextBufferGeometry( 'three.js', {
- font: font,
- size: 50,
- height: 15,
- curveSegments: 10,
- bevelThickness: 5,
- bevelSize: 1.5,
- bevelEnabled: true,
- bevelSegments: 10,
- } );
- geometry.center();
- var count = geometry.attributes.position.count;
- var displacement = new THREE.Float32BufferAttribute( count * 3, 3 );
- geometry.setAttribute( 'displacement', displacement );
- var customColor = new THREE.Float32BufferAttribute( count * 3, 3 );
- geometry.setAttribute( 'customColor', customColor );
- var color = new THREE.Color( 0xffffff );
- for ( var i = 0, l = customColor.count; i < l; i ++ ) {
- color.setHSL( i / l, 0.5, 0.5 );
- color.toArray( customColor.array, i * customColor.itemSize );
- }
- line = new THREE.Line( geometry, shaderMaterial );
- line.rotation.x = 0.2;
- scene.add( line );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- var container = document.getElementById( 'container' );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.001;
- line.rotation.y = 0.25 * time;
- uniforms.amplitude.value = Math.sin( 0.5 * time );
- uniforms.color.value.offsetHSL( 0.0005, 0, 0 );
- var attributes = line.geometry.attributes;
- var array = attributes.displacement.array;
- for ( var i = 0, l = array.length; i < l; i += 3 ) {
- array[ i ] += 0.3 * ( 0.5 - Math.random() );
- array[ i + 1 ] += 0.3 * ( 0.5 - Math.random() );
- array[ i + 2 ] += 0.3 * ( 0.5 - Math.random() );
- }
- attributes.displacement.needsUpdate = true;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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