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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - cameras</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- a {
- color: #08f;
- }
- b {
- color: lightgreen;
- }
- </style>
- </head>
- <body>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - cameras<br/>
- <b>O</b> orthographic <b>P</b> perspective
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
- var container, stats;
- var camera, scene, renderer, mesh;
- var cameraRig, activeCamera, activeHelper;
- var cameraPerspective, cameraOrtho;
- var cameraPerspectiveHelper, cameraOrthoHelper;
- var frustumSize = 600;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- scene = new THREE.Scene();
- //
- camera = new THREE.PerspectiveCamera( 50, 0.5 * aspect, 1, 10000 );
- camera.position.z = 2500;
- cameraPerspective = new THREE.PerspectiveCamera( 50, 0.5 * aspect, 150, 1000 );
- cameraPerspectiveHelper = new THREE.CameraHelper( cameraPerspective );
- scene.add( cameraPerspectiveHelper );
- //
- cameraOrtho = new THREE.OrthographicCamera( 0.5 * frustumSize * aspect / - 2, 0.5 * frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 150, 1000 );
- cameraOrthoHelper = new THREE.CameraHelper( cameraOrtho );
- scene.add( cameraOrthoHelper );
- //
- activeCamera = cameraPerspective;
- activeHelper = cameraPerspectiveHelper;
- // counteract different front orientation of cameras vs rig
- cameraOrtho.rotation.y = Math.PI;
- cameraPerspective.rotation.y = Math.PI;
- cameraRig = new THREE.Group();
- cameraRig.add( cameraPerspective );
- cameraRig.add( cameraOrtho );
- scene.add( cameraRig );
- //
- mesh = new THREE.Mesh(
- new THREE.SphereBufferGeometry( 100, 16, 8 ),
- new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } )
- );
- scene.add( mesh );
- var mesh2 = new THREE.Mesh(
- new THREE.SphereBufferGeometry( 50, 16, 8 ),
- new THREE.MeshBasicMaterial( { color: 0x00ff00, wireframe: true } )
- );
- mesh2.position.y = 150;
- mesh.add( mesh2 );
- var mesh3 = new THREE.Mesh(
- new THREE.SphereBufferGeometry( 5, 16, 8 ),
- new THREE.MeshBasicMaterial( { color: 0x0000ff, wireframe: true } )
- );
- mesh3.position.z = 150;
- cameraRig.add( mesh3 );
- //
- var geometry = new THREE.BufferGeometry();
- var vertices = [];
- for ( var i = 0; i < 10000; i ++ ) {
- vertices.push( THREE.MathUtils.randFloatSpread( 2000 ) ); // x
- vertices.push( THREE.MathUtils.randFloatSpread( 2000 ) ); // y
- vertices.push( THREE.MathUtils.randFloatSpread( 2000 ) ); // z
- }
- geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
- var particles = new THREE.Points( geometry, new THREE.PointsMaterial( { color: 0x888888 } ) );
- scene.add( particles );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( renderer.domElement );
- renderer.autoClear = false;
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- document.addEventListener( 'keydown', onKeyDown, false );
- }
- //
- function onKeyDown( event ) {
- switch ( event.keyCode ) {
- case 79: /*O*/
- activeCamera = cameraOrtho;
- activeHelper = cameraOrthoHelper;
- break;
- case 80: /*P*/
- activeCamera = cameraPerspective;
- activeHelper = cameraPerspectiveHelper;
- break;
- }
- }
- //
- function onWindowResize() {
- SCREEN_WIDTH = window.innerWidth;
- SCREEN_HEIGHT = window.innerHeight;
- aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- camera.aspect = 0.5 * aspect;
- camera.updateProjectionMatrix();
- cameraPerspective.aspect = 0.5 * aspect;
- cameraPerspective.updateProjectionMatrix();
- cameraOrtho.left = - 0.5 * frustumSize * aspect / 2;
- cameraOrtho.right = 0.5 * frustumSize * aspect / 2;
- cameraOrtho.top = frustumSize / 2;
- cameraOrtho.bottom = - frustumSize / 2;
- cameraOrtho.updateProjectionMatrix();
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var r = Date.now() * 0.0005;
- mesh.position.x = 700 * Math.cos( r );
- mesh.position.z = 700 * Math.sin( r );
- mesh.position.y = 700 * Math.sin( r );
- mesh.children[ 0 ].position.x = 70 * Math.cos( 2 * r );
- mesh.children[ 0 ].position.z = 70 * Math.sin( r );
- if ( activeCamera === cameraPerspective ) {
- cameraPerspective.fov = 35 + 30 * Math.sin( 0.5 * r );
- cameraPerspective.far = mesh.position.length();
- cameraPerspective.updateProjectionMatrix();
- cameraPerspectiveHelper.update();
- cameraPerspectiveHelper.visible = true;
- cameraOrthoHelper.visible = false;
- } else {
- cameraOrtho.far = mesh.position.length();
- cameraOrtho.updateProjectionMatrix();
- cameraOrthoHelper.update();
- cameraOrthoHelper.visible = true;
- cameraPerspectiveHelper.visible = false;
- }
- cameraRig.lookAt( mesh.position );
- renderer.clear();
- activeHelper.visible = false;
- renderer.setViewport( 0, 0, SCREEN_WIDTH / 2, SCREEN_HEIGHT );
- renderer.render( scene, activeCamera );
- activeHelper.visible = true;
- renderer.setViewport( SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2, SCREEN_HEIGHT );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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