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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - buffergeometry - uint</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - uint</div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- var container, stats;
- var camera, scene, renderer;
- var mesh;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- //
- camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 3500 );
- camera.position.z = 2750;
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x050505 );
- scene.fog = new THREE.Fog( 0x050505, 2000, 3500 );
- //
- scene.add( new THREE.AmbientLight( 0x444444 ) );
- var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
- light1.position.set( 1, 1, 1 );
- scene.add( light1 );
- var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
- light2.position.set( 0, - 1, 0 );
- scene.add( light2 );
- //
- var triangles = 500000;
- var geometry = new THREE.BufferGeometry();
- var positions = [];
- var normals = [];
- var colors = [];
- var color = new THREE.Color();
- var n = 800, n2 = n / 2; // triangles spread in the cube
- var d = 12, d2 = d / 2; // individual triangle size
- var pA = new THREE.Vector3();
- var pB = new THREE.Vector3();
- var pC = new THREE.Vector3();
- var cb = new THREE.Vector3();
- var ab = new THREE.Vector3();
- for ( var i = 0; i < triangles; i ++ ) {
- // positions
- var x = Math.random() * n - n2;
- var y = Math.random() * n - n2;
- var z = Math.random() * n - n2;
- var ax = x + Math.random() * d - d2;
- var ay = y + Math.random() * d - d2;
- var az = z + Math.random() * d - d2;
- var bx = x + Math.random() * d - d2;
- var by = y + Math.random() * d - d2;
- var bz = z + Math.random() * d - d2;
- var cx = x + Math.random() * d - d2;
- var cy = y + Math.random() * d - d2;
- var cz = z + Math.random() * d - d2;
- positions.push( ax, ay, az );
- positions.push( bx, by, bz );
- positions.push( cx, cy, cz );
- // flat face normals
- pA.set( ax, ay, az );
- pB.set( bx, by, bz );
- pC.set( cx, cy, cz );
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
- cb.normalize();
- var nx = cb.x;
- var ny = cb.y;
- var nz = cb.z;
- normals.push( nx * 32767, ny * 32767, nz * 32767 );
- normals.push( nx * 32767, ny * 32767, nz * 32767 );
- normals.push( nx * 32767, ny * 32767, nz * 32767 );
- // colors
- var vx = ( x / n ) + 0.5;
- var vy = ( y / n ) + 0.5;
- var vz = ( z / n ) + 0.5;
- color.setRGB( vx, vy, vz );
- colors.push( color.r * 255, color.g * 255, color.b * 255 );
- colors.push( color.r * 255, color.g * 255, color.b * 255 );
- colors.push( color.r * 255, color.g * 255, color.b * 255 );
- }
- var positionAttribute = new THREE.Float32BufferAttribute( positions, 3 );
- var normalAttribute = new THREE.Int16BufferAttribute( normals, 3 );
- var colorAttribute = new THREE.Uint8BufferAttribute( colors, 3 );
- normalAttribute.normalized = true; // this will map the buffer values to 0.0f - +1.0f in the shader
- colorAttribute.normalized = true;
- geometry.setAttribute( 'position', positionAttribute );
- geometry.setAttribute( 'normal', normalAttribute );
- geometry.setAttribute( 'color', colorAttribute );
- geometry.computeBoundingSphere();
- var material = new THREE.MeshPhongMaterial( {
- color: 0xaaaaaa, specular: 0xffffff, shininess: 250,
- side: THREE.DoubleSide, vertexColors: THREE.VertexColors
- } );
- mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- //
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.outputEncoding = THREE.sRGBEncoding;
- container.appendChild( renderer.domElement );
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.001;
- mesh.rotation.x = time * 0.25;
- mesh.rotation.y = time * 0.5;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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