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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js - webgl2 sandbox</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl2 sandbox</div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { WEBGL } from './jsm/WebGL.js';
- if ( WEBGL.isWebGL2Available() === false ) {
- document.body.appendChild( WEBGL.getWebGL2ErrorMessage() );
- }
- //
- var camera, scene, renderer;
- var controls;
- init();
- render();
- function init() {
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
- camera.position.z = 3;
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0, 0, 0.5 );
- scene.fog = new THREE.Fog( 0x000000, 0.1, 3 );
- var light = new THREE.PointLight( 0xffffff );
- scene.add( light );
- var geometry = new THREE.SphereBufferGeometry( 0.05, 32, 16 );
- var material = new THREE.MeshNormalMaterial();
- for ( var i = 0; i < 5000; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = Math.random() * 10 - 5;
- mesh.position.y = Math.random() * 10 - 5;
- mesh.position.z = Math.random() * 10 - 5;
- mesh.rotation.y = Math.random() * 2 * Math.PI;
- mesh.scale.setScalar( Math.random() * 4 + 1 );
- scene.add( mesh );
- }
- var canvas = document.createElement( 'canvas' );
- var context = canvas.getContext( 'webgl2', { alpha: false, antialias: true } );
- renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- window.addEventListener( 'resize', onWindowResize, false );
- //
- controls = new OrbitControls( camera, renderer.domElement );
- controls.addEventListener( 'change', render );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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