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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - map controls</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- body {
- background-color: #ccc;
- color: #000;
- }
- a {
- color: #f00;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - map controls
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { MapControls } from './jsm/controls/OrbitControls.js';
- var camera, controls, scene, renderer;
- init();
- //render(); // remove when using next line for animation loop (requestAnimationFrame)
- animate();
- function init() {
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xcccccc );
- scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.set( 400, 200, 0 );
- // controls
- controls = new MapControls( camera, renderer.domElement );
- //controls.addEventListener( 'change', render ); // call this only in static scenes (i.e., if there is no animation loop)
- controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
- controls.dampingFactor = 0.05;
- controls.screenSpacePanning = false;
- controls.minDistance = 100;
- controls.maxDistance = 500;
- controls.maxPolarAngle = Math.PI / 2;
- // world
- var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
- geometry.translate( 0, 0.5, 0 );
- var material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
- for ( var i = 0; i < 500; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = Math.random() * 1600 - 800;
- mesh.position.y = 0;
- mesh.position.z = Math.random() * 1600 - 800;
- mesh.scale.x = 20;
- mesh.scale.y = Math.random() * 80 + 10;
- mesh.scale.z = 20;
- mesh.updateMatrix();
- mesh.matrixAutoUpdate = false;
- scene.add( mesh );
- }
- // lights
- var light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 1, 1, 1 );
- scene.add( light );
- var light = new THREE.DirectionalLight( 0x002288 );
- light.position.set( - 1, - 1, - 1 );
- scene.add( light );
- var light = new THREE.AmbientLight( 0x222222 );
- scene.add( light );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- var gui = new GUI();
- gui.add( controls, 'screenSpacePanning' );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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