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- /**
- * @author zz85 / http://github.com/zz85
- * @author WestLangley / http://github.com/WestLangley
- * @author Mugen87 / https://github.com/Mugen87
- *
- * tool for "unwrapping" and debugging three.js geometries UV mapping
- *
- * Sample usage:
- * document.body.appendChild( UVsDebug( new THREE.SphereBufferGeometry( 10, 10, 10, 10 ) );
- *
- */
- import {
- Vector2
- } from "../../../build/three.module.js";
- var UVsDebug = function ( geometry, size ) {
- // handles wrapping of uv.x > 1 only
- var abc = 'abc';
- var a = new Vector2();
- var b = new Vector2();
- var uvs = [
- new Vector2(),
- new Vector2(),
- new Vector2()
- ];
- var face = [];
- var canvas = document.createElement( 'canvas' );
- var width = size || 1024; // power of 2 required for wrapping
- var height = size || 1024;
- canvas.width = width;
- canvas.height = height;
- var ctx = canvas.getContext( '2d' );
- ctx.lineWidth = 2;
- ctx.strokeStyle = 'rgba( 0, 0, 0, 1.0 )';
- ctx.textAlign = 'center';
- // paint background white
- ctx.fillStyle = 'rgba( 255, 255, 255, 1.0 )';
- ctx.fillRect( 0, 0, width, height );
- if ( geometry.isGeometry ) {
- var faces = geometry.faces;
- var uvSet = geometry.faceVertexUvs[ 0 ];
- for ( var i = 0, il = uvSet.length; i < il; i ++ ) {
- var face = faces[ i ];
- var uv = uvSet[ i ];
- face[ 0 ] = face.a;
- face[ 1 ] = face.b;
- face[ 2 ] = face.c;
- uvs[ 0 ].copy( uv[ 0 ] );
- uvs[ 1 ].copy( uv[ 1 ] );
- uvs[ 2 ].copy( uv[ 2 ] );
- processFace( face, uvs, i );
- }
- } else {
- var index = geometry.index;
- var uvAttribute = geometry.attributes.uv;
- if ( index ) {
- // indexed geometry
- for ( var i = 0, il = index.count; i < il; i += 3 ) {
- face[ 0 ] = index.getX( i );
- face[ 1 ] = index.getX( i + 1 );
- face[ 2 ] = index.getX( i + 2 );
- uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
- uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
- uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
- processFace( face, uvs, i / 3 );
- }
- } else {
- // non-indexed geometry
- for ( var i = 0, il = uvAttribute.count; i < il; i += 3 ) {
- face[ 0 ] = i;
- face[ 1 ] = i + 1;
- face[ 2 ] = i + 2;
- uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
- uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
- uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
- processFace( face, uvs, i / 3 );
- }
- }
- }
- return canvas;
- function processFace( face, uvs, index ) {
- // draw contour of face
- ctx.beginPath();
- a.set( 0, 0 );
- for ( var j = 0, jl = uvs.length; j < jl; j ++ ) {
- var uv = uvs[ j ];
- a.x += uv.x;
- a.y += uv.y;
- if ( j === 0 ) {
- ctx.moveTo( uv.x * width, ( 1 - uv.y ) * height );
- } else {
- ctx.lineTo( uv.x * width, ( 1 - uv.y ) * height );
- }
- }
- ctx.closePath();
- ctx.stroke();
- // calculate center of face
- a.divideScalar( uvs.length );
- // label the face number
- ctx.font = '12pt Arial bold';
- ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )';
- ctx.fillText( index, a.x * width, ( 1 - a.y ) * height );
- if ( a.x > 0.95 ) {
- // wrap x // 0.95 is arbitrary
- ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
- }
- //
- ctx.font = '8pt Arial bold';
- ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )';
- // label uv edge orders
- for ( j = 0, jl = uvs.length; j < jl; j ++ ) {
- var uv = uvs[ j ];
- b.addVectors( a, uv ).divideScalar( 2 );
- var vnum = face[ j ];
- ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
- if ( b.x > 0.95 ) {
- // wrap x
- ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height );
- }
- }
- }
- };
- export { UVsDebug };
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