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- import * as THREE from "../../../build/three.module.js";
- /**
- * @author LeonYuanYao / https://github.com/LeonYuanYao
- *
- * Octahedron and Quantization encodings based on work by:
- * @auther Tarek Sherif @tsherif
- * @link https://github.com/tsherif/mesh-quantization-example
- *
- */
- var GeometryCompressionUtils = {
- /**
- * Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
- *
- * @param {THREE.Mesh} mesh
- * @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES"
- *
- */
- compressNormals: function (mesh, encodeMethod) {
- if (!mesh.geometry) {
- console.error("Mesh must contain geometry. ");
- }
- let normal = mesh.geometry.attributes.normal;
- if (!normal) {
- console.error("Geometry must contain normal attribute. ");
- }
- if (normal.isPacked) return;
- if (normal.itemSize != 3) {
- console.error("normal.itemSize is not 3, which cannot be encoded. ");
- }
- let array = normal.array;
- let count = normal.count;
- let result;
- if (encodeMethod == "DEFAULT") {
- result = new Uint8Array(count * 3);
- for (let idx = 0; idx < array.length; idx += 3) {
- let encoded;
- encoded = this.EncodingFuncs.defaultEncode(array[idx], array[idx + 1], array[idx + 2], 1);
- result[idx + 0] = encoded[0];
- result[idx + 1] = encoded[1];
- result[idx + 2] = encoded[2];
- }
- mesh.geometry.setAttribute('normal', new THREE.BufferAttribute(result, 3, true));
- mesh.geometry.attributes.normal.bytes = result.length * 1;
- } else if (encodeMethod == "OCT1Byte") {
- result = new Int8Array(count * 2);
- for (let idx = 0; idx < array.length; idx += 3) {
- let encoded;
- encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 1);
- result[idx / 3 * 2 + 0] = encoded[0];
- result[idx / 3 * 2 + 1] = encoded[1];
- }
- mesh.geometry.setAttribute('normal', new THREE.BufferAttribute(result, 2, true));
- mesh.geometry.attributes.normal.bytes = result.length * 1;
- } else if (encodeMethod == "OCT2Byte") {
- result = new Int16Array(count * 2);
- for (let idx = 0; idx < array.length; idx += 3) {
- let encoded;
- encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 2);
- result[idx / 3 * 2 + 0] = encoded[0];
- result[idx / 3 * 2 + 1] = encoded[1];
- }
- mesh.geometry.setAttribute('normal', new THREE.BufferAttribute(result, 2, true));
- mesh.geometry.attributes.normal.bytes = result.length * 2;
- } else if (encodeMethod == "ANGLES") {
- result = new Uint16Array(count * 2);
- for (let idx = 0; idx < array.length; idx += 3) {
- let encoded;
- encoded = this.EncodingFuncs.anglesEncode(array[idx], array[idx + 1], array[idx + 2]);
- result[idx / 3 * 2 + 0] = encoded[0];
- result[idx / 3 * 2 + 1] = encoded[1];
- }
- mesh.geometry.setAttribute('normal', new THREE.BufferAttribute(result, 2, true));
- mesh.geometry.attributes.normal.bytes = result.length * 2;
- } else {
- console.error("Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ");
- }
- mesh.geometry.attributes.normal.needsUpdate = true;
- mesh.geometry.attributes.normal.isPacked = true;
- mesh.geometry.attributes.normal.packingMethod = encodeMethod;
- // modify material
- if (!(mesh.material instanceof PackedPhongMaterial)) {
- mesh.material = new PackedPhongMaterial().copy(mesh.material);
- }
- if (encodeMethod == "ANGLES") {
- mesh.material.defines.USE_PACKED_NORMAL = 0;
- }
- if (encodeMethod == "OCT1Byte") {
- mesh.material.defines.USE_PACKED_NORMAL = 1;
- }
- if (encodeMethod == "OCT2Byte") {
- mesh.material.defines.USE_PACKED_NORMAL = 1;
- }
- if (encodeMethod == "DEFAULT") {
- mesh.material.defines.USE_PACKED_NORMAL = 2;
- }
- },
- /**
- * Make the input mesh.geometry's position attribute encoded and compressed.
- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
- *
- * @param {THREE.Mesh} mesh
- *
- */
- compressPositions: function (mesh) {
- if (!mesh.geometry) {
- console.error("Mesh must contain geometry. ");
- }
- let position = mesh.geometry.attributes.position;
- if (!position) {
- console.error("Geometry must contain position attribute. ");
- }
- if (position.isPacked) return;
- if (position.itemSize != 3) {
- console.error("position.itemSize is not 3, which cannot be packed. ");
- }
- let array = position.array;
- let count = position.count;
- let encodingBytes = 2;
- let result = this.EncodingFuncs.quantizedEncode(array, encodingBytes);
- let quantized = result.quantized;
- let decodeMat = result.decodeMat;
- // IMPORTANT: calculate original geometry bounding info first, before updating packed positions
- if (mesh.geometry.boundingBox == null) mesh.geometry.computeBoundingBox();
- if (mesh.geometry.boundingSphere == null) mesh.geometry.computeBoundingSphere();
- mesh.geometry.setAttribute('position', new THREE.BufferAttribute(quantized, 3));
- mesh.geometry.attributes.position.isPacked = true;
- mesh.geometry.attributes.position.needsUpdate = true;
- mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;
- // modify material
- if (!(mesh.material instanceof PackedPhongMaterial)) {
- mesh.material = new PackedPhongMaterial().copy(mesh.material);
- }
- mesh.material.defines.USE_PACKED_POSITION = 0;
- mesh.material.uniforms.quantizeMatPos.value = decodeMat;
- mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
- },
- /**
- * Make the input mesh.geometry's uv attribute encoded and compressed.
- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
- *
- * @param {THREE.Mesh} mesh
- *
- */
- compressUvs: function (mesh) {
- if (!mesh.geometry) {
- console.error("Mesh must contain geometry property. ");
- }
- let uvs = mesh.geometry.attributes.uv;
- if (!uvs) {
- console.error("Geometry must contain uv attribute. ");
- }
- if (uvs.isPacked) return;
- let range = { min: Infinity, max: -Infinity };
- let array = uvs.array;
- let count = uvs.count;
- for (let i = 0; i < array.length; i++) {
- range.min = Math.min(range.min, array[i]);
- range.max = Math.max(range.max, array[i]);
- }
- let result;
- if (range.min >= -1.0 && range.max <= 1.0) {
- // use default encoding method
- result = new Uint16Array(array.length);
- for (let i = 0; i < array.length; i += 2) {
- let encoded = this.EncodingFuncs.defaultEncode(array[i], array[i + 1], 0, 2);
- result[i] = encoded[0];
- result[i + 1] = encoded[1];
- }
- mesh.geometry.setAttribute('uv', new THREE.BufferAttribute(result, 2, true));
- mesh.geometry.attributes.uv.isPacked = true;
- mesh.geometry.attributes.uv.needsUpdate = true;
- mesh.geometry.attributes.uv.bytes = result.length * 2;
- if (!(mesh.material instanceof PackedPhongMaterial)) {
- mesh.material = new PackedPhongMaterial().copy(mesh.material);
- }
- mesh.material.defines.USE_PACKED_UV = 0;
- } else {
- // use quantized encoding method
- result = this.EncodingFuncs.quantizedEncodeUV(array, 2);
- mesh.geometry.setAttribute('uv', new THREE.BufferAttribute(result.quantized, 2));
- mesh.geometry.attributes.uv.isPacked = true;
- mesh.geometry.attributes.uv.needsUpdate = true;
- mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
- if (!(mesh.material instanceof PackedPhongMaterial)) {
- mesh.material = new PackedPhongMaterial().copy(mesh.material);
- }
- mesh.material.defines.USE_PACKED_UV = 1;
- mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
- mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
- }
- },
- EncodingFuncs: {
- defaultEncode: function (x, y, z, bytes) {
- if (bytes == 1) {
- let tmpx = Math.round((x + 1) * 0.5 * 255);
- let tmpy = Math.round((y + 1) * 0.5 * 255);
- let tmpz = Math.round((z + 1) * 0.5 * 255);
- return new Uint8Array([tmpx, tmpy, tmpz]);
- } else if (bytes == 2) {
- let tmpx = Math.round((x + 1) * 0.5 * 65535);
- let tmpy = Math.round((y + 1) * 0.5 * 65535);
- let tmpz = Math.round((z + 1) * 0.5 * 65535);
- return new Uint16Array([tmpx, tmpy, tmpz]);
- } else {
- console.error("number of bytes must be 1 or 2");
- }
- },
- defaultDecode: function (array, bytes) {
- if (bytes == 1) {
- return [
- ((array[0] / 255) * 2.0) - 1.0,
- ((array[1] / 255) * 2.0) - 1.0,
- ((array[2] / 255) * 2.0) - 1.0,
- ]
- } else if (bytes == 2) {
- return [
- ((array[0] / 65535) * 2.0) - 1.0,
- ((array[1] / 65535) * 2.0) - 1.0,
- ((array[2] / 65535) * 2.0) - 1.0,
- ]
- } else {
- console.error("number of bytes must be 1 or 2");
- }
- },
- // for `Angles` encoding
- anglesEncode: function (x, y, z) {
- let normal0 = parseInt(0.5 * (1.0 + Math.atan2(y, x) / Math.PI) * 65535);
- let normal1 = parseInt(0.5 * (1.0 + z) * 65535);
- return new Uint16Array([normal0, normal1]);
- },
- // for `OCT` encoding
- octEncodeBest: function (x, y, z, bytes) {
- var oct, dec, best, currentCos, bestCos;
- // Test various combinations of ceil and floor
- // to minimize rounding errors
- best = oct = octEncodeVec3(x, y, z, "floor", "floor");
- dec = octDecodeVec2(oct);
- currentCos = bestCos = dot(x, y, z, dec);
- oct = octEncodeVec3(x, y, z, "ceil", "floor");
- dec = octDecodeVec2(oct);
- currentCos = dot(x, y, z, dec);
- if (currentCos > bestCos) {
- best = oct;
- bestCos = currentCos;
- }
- oct = octEncodeVec3(x, y, z, "floor", "ceil");
- dec = octDecodeVec2(oct);
- currentCos = dot(x, y, z, dec);
- if (currentCos > bestCos) {
- best = oct;
- bestCos = currentCos;
- }
- oct = octEncodeVec3(x, y, z, "ceil", "ceil");
- dec = octDecodeVec2(oct);
- currentCos = dot(x, y, z, dec);
- if (currentCos > bestCos) {
- best = oct;
- bestCos = currentCos;
- }
- return best;
- function octEncodeVec3(x0, y0, z0, xfunc, yfunc) {
- var x = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
- var y = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
- if (z < 0) {
- var tempx = x;
- var tempy = y;
- tempx = (1 - Math.abs(y)) * (x >= 0 ? 1 : -1);
- tempy = (1 - Math.abs(x)) * (y >= 0 ? 1 : -1);
- x = tempx;
- y = tempy;
- var diff = 1 - Math.abs(x) - Math.abs(y);
- if (diff > 0) {
- diff += 0.001
- x += x > 0 ? diff / 2 : -diff / 2;
- y += y > 0 ? diff / 2 : -diff / 2;
- }
- }
- if (bytes == 1) {
- return new Int8Array([
- Math[xfunc](x * 127.5 + (x < 0 ? 1 : 0)),
- Math[yfunc](y * 127.5 + (y < 0 ? 1 : 0))
- ]);
- }
- if (bytes == 2) {
- return new Int16Array([
- Math[xfunc](x * 32767.5 + (x < 0 ? 1 : 0)),
- Math[yfunc](y * 32767.5 + (y < 0 ? 1 : 0))
- ]);
- }
- }
- function octDecodeVec2(oct) {
- var x = oct[0];
- var y = oct[1];
- if (bytes == 1) {
- x /= x < 0 ? 127 : 128;
- y /= y < 0 ? 127 : 128;
- } else if (bytes == 2) {
- x /= x < 0 ? 32767 : 32768;
- y /= y < 0 ? 32767 : 32768;
- }
-
- var z = 1 - Math.abs(x) - Math.abs(y);
- if (z < 0) {
- var tmpx = x;
- x = (1 - Math.abs(y)) * (x >= 0 ? 1 : -1);
- y = (1 - Math.abs(tmpx)) * (y >= 0 ? 1 : -1);
- }
- var length = Math.sqrt(x * x + y * y + z * z);
- return [
- x / length,
- y / length,
- z / length
- ];
- }
- function dot(x, y, z, vec3) {
- return x * vec3[0] + y * vec3[1] + z * vec3[2];
- }
- },
- quantizedEncode: function (array, bytes) {
- let quantized, segments;
- if (bytes == 1) {
- quantized = new Uint8Array(array.length);
- segments = 255;
- } else if (bytes == 2) {
- quantized = new Uint16Array(array.length);
- segments = 65535;
- } else {
- console.error("number of bytes error! ");
- }
- let decodeMat = new THREE.Matrix4();
- let min = new Float32Array(3);
- let max = new Float32Array(3);
- min[0] = min[1] = min[2] = Number.MAX_VALUE;
- max[0] = max[1] = max[2] = -Number.MAX_VALUE;
- for (let i = 0; i < array.length; i += 3) {
- min[0] = Math.min(min[0], array[i + 0]);
- min[1] = Math.min(min[1], array[i + 1]);
- min[2] = Math.min(min[2], array[i + 2]);
- max[0] = Math.max(max[0], array[i + 0]);
- max[1] = Math.max(max[1], array[i + 1]);
- max[2] = Math.max(max[2], array[i + 2]);
- }
- decodeMat.scale(new THREE.Vector3(
- (max[0] - min[0]) / segments,
- (max[1] - min[1]) / segments,
- (max[2] - min[2]) / segments
- ));
- decodeMat.elements[12] = min[0];
- decodeMat.elements[13] = min[1];
- decodeMat.elements[14] = min[2];
- decodeMat.transpose();
- let multiplier = new Float32Array([
- max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
- max[1] !== min[1] ? segments / (max[1] - min[1]) : 0,
- max[2] !== min[2] ? segments / (max[2] - min[2]) : 0
- ]);
- for (let i = 0; i < array.length; i += 3) {
- quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
- quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
- quantized[i + 2] = Math.floor((array[i + 2] - min[2]) * multiplier[2]);
- }
- return {
- quantized: quantized,
- decodeMat: decodeMat
- };
- },
- quantizedEncodeUV: function (array, bytes) {
- let quantized, segments;
- if (bytes == 1) {
- quantized = new Uint8Array(array.length);
- segments = 255;
- } else if (bytes == 2) {
- quantized = new Uint16Array(array.length);
- segments = 65535;
- } else {
- console.error("number of bytes error! ");
- }
- let decodeMat = new THREE.Matrix3();
- let min = new Float32Array(2);
- let max = new Float32Array(2);
- min[0] = min[1] = Number.MAX_VALUE;
- max[0] = max[1] = -Number.MAX_VALUE;
- for (let i = 0; i < array.length; i += 2) {
- min[0] = Math.min(min[0], array[i + 0]);
- min[1] = Math.min(min[1], array[i + 1]);
- max[0] = Math.max(max[0], array[i + 0]);
- max[1] = Math.max(max[1], array[i + 1]);
- }
- decodeMat.scale(
- (max[0] - min[0]) / segments,
- (max[1] - min[1]) / segments
- );
- decodeMat.elements[6] = min[0];
- decodeMat.elements[7] = min[1];
- decodeMat.transpose();
- let multiplier = new Float32Array([
- max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
- max[1] !== min[1] ? segments / (max[1] - min[1]) : 0
- ]);
- for (let i = 0; i < array.length; i += 2) {
- quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
- quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
- }
- return {
- quantized: quantized,
- decodeMat: decodeMat
- };
- }
- }
- };
- /**
- * `PackedPhongMaterial` inherited from THREE.MeshPhongMaterial
- *
- * @param {Object} parameters
- */
- function PackedPhongMaterial(parameters) {
- THREE.MeshPhongMaterial.call(this);
- this.defines = {};
- this.type = 'PackedPhongMaterial';
- this.uniforms = THREE.UniformsUtils.merge([
- THREE.ShaderLib.phong.uniforms,
- {
- quantizeMatPos: { value: null },
- quantizeMatUV: { value: null }
- }
- ]);
- this.vertexShader = [
- "#define PHONG",
- "varying vec3 vViewPosition;",
- "#ifndef FLAT_SHADED",
- "varying vec3 vNormal;",
- "#endif",
- THREE.ShaderChunk.common,
- THREE.ShaderChunk.uv_pars_vertex,
- THREE.ShaderChunk.uv2_pars_vertex,
- THREE.ShaderChunk.displacementmap_pars_vertex,
- THREE.ShaderChunk.envmap_pars_vertex,
- THREE.ShaderChunk.color_pars_vertex,
- THREE.ShaderChunk.fog_pars_vertex,
- THREE.ShaderChunk.morphtarget_pars_vertex,
- THREE.ShaderChunk.skinning_pars_vertex,
- THREE.ShaderChunk.shadowmap_pars_vertex,
- THREE.ShaderChunk.logdepthbuf_pars_vertex,
- THREE.ShaderChunk.clipping_planes_pars_vertex,
- `#ifdef USE_PACKED_NORMAL
- #if USE_PACKED_NORMAL == 0
- vec3 decodeNormal(vec3 packedNormal)
- {
- float x = packedNormal.x * 2.0 - 1.0;
- float y = packedNormal.y * 2.0 - 1.0;
- vec2 scth = vec2(sin(x * PI), cos(x * PI));
- vec2 scphi = vec2(sqrt(1.0 - y * y), y);
- return normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );
- }
- #endif
- #if USE_PACKED_NORMAL == 1
- vec3 decodeNormal(vec3 packedNormal)
- {
- vec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));
- if (v.z < 0.0)
- {
- v.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);
- }
- return normalize(v);
- }
- #endif
- #if USE_PACKED_NORMAL == 2
- vec3 decodeNormal(vec3 packedNormal)
- {
- vec3 v = (packedNormal * 2.0) - 1.0;
- return normalize(v);
- }
- #endif
- #endif`,
- `#ifdef USE_PACKED_POSITION
- #if USE_PACKED_POSITION == 0
- uniform mat4 quantizeMatPos;
- #endif
- #endif`,
- `#ifdef USE_PACKED_UV
- #if USE_PACKED_UV == 1
- uniform mat3 quantizeMatUV;
- #endif
- #endif`,
- `#ifdef USE_PACKED_UV
- #if USE_PACKED_UV == 0
- vec2 decodeUV(vec2 packedUV)
- {
- vec2 uv = (packedUV * 2.0) - 1.0;
- return uv;
- }
- #endif
- #if USE_PACKED_UV == 1
- vec2 decodeUV(vec2 packedUV)
- {
- vec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;
- return uv;
- }
- #endif
- #endif`,
- "void main() {",
- THREE.ShaderChunk.uv_vertex,
- `
- #ifdef USE_UV
- #ifdef USE_PACKED_UV
- vUv = decodeUV(vUv);
- #endif
- #endif
- `,
- THREE.ShaderChunk.uv2_vertex,
- THREE.ShaderChunk.color_vertex,
- THREE.ShaderChunk.beginnormal_vertex,
- `#ifdef USE_PACKED_NORMAL
- objectNormal = decodeNormal(objectNormal);
- #endif
- #ifdef USE_TANGENT
- vec3 objectTangent = vec3( tangent.xyz );
- #endif
- `,
- THREE.ShaderChunk.morphnormal_vertex,
- THREE.ShaderChunk.skinbase_vertex,
- THREE.ShaderChunk.skinnormal_vertex,
- THREE.ShaderChunk.defaultnormal_vertex,
- "#ifndef FLAT_SHADED",
- "vNormal = normalize( transformedNormal );",
- "#endif",
- THREE.ShaderChunk.begin_vertex,
- `#ifdef USE_PACKED_POSITION
- #if USE_PACKED_POSITION == 0
- transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
- #endif
- #endif`,
- THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.skinning_vertex,
- THREE.ShaderChunk.displacementmap_vertex,
- THREE.ShaderChunk.project_vertex,
- THREE.ShaderChunk.logdepthbuf_vertex,
- THREE.ShaderChunk.clipping_planes_vertex,
- "vViewPosition = - mvPosition.xyz;",
- THREE.ShaderChunk.worldpos_vertex,
- THREE.ShaderChunk.envmap_vertex,
- THREE.ShaderChunk.shadowmap_vertex,
- THREE.ShaderChunk.fog_vertex,
- "}",
- ].join("\n");
- this.fragmentShader = [
- "#define PHONG",
- "uniform vec3 diffuse;",
- "uniform vec3 emissive;",
- "uniform vec3 specular;",
- "uniform float shininess;",
- "uniform float opacity;",
- THREE.ShaderChunk.common,
- THREE.ShaderChunk.packing,
- THREE.ShaderChunk.dithering_pars_fragment,
- THREE.ShaderChunk.color_pars_fragment,
- THREE.ShaderChunk.uv_pars_fragment,
- THREE.ShaderChunk.uv2_pars_fragment,
- THREE.ShaderChunk.map_pars_fragment,
- THREE.ShaderChunk.alphamap_pars_fragment,
- THREE.ShaderChunk.aomap_pars_fragment,
- THREE.ShaderChunk.lightmap_pars_fragment,
- THREE.ShaderChunk.emissivemap_pars_fragment,
- THREE.ShaderChunk.envmap_common_pars_fragment,
- THREE.ShaderChunk.envmap_pars_fragment,
- THREE.ShaderChunk.cube_uv_reflection_fragment,
- THREE.ShaderChunk.fog_pars_fragment,
- THREE.ShaderChunk.bsdfs,
- THREE.ShaderChunk.lights_pars_begin,
- THREE.ShaderChunk.lights_phong_pars_fragment,
- THREE.ShaderChunk.shadowmap_pars_fragment,
- THREE.ShaderChunk.bumpmap_pars_fragment,
- THREE.ShaderChunk.normalmap_pars_fragment,
- THREE.ShaderChunk.specularmap_pars_fragment,
- THREE.ShaderChunk.logdepthbuf_pars_fragment,
- THREE.ShaderChunk.clipping_planes_pars_fragment,
- "void main() {",
- THREE.ShaderChunk.clipping_planes_fragment,
- "vec4 diffuseColor = vec4( diffuse, opacity );",
- "ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",
- "vec3 totalEmissiveRadiance = emissive;",
- THREE.ShaderChunk.logdepthbuf_fragment,
- THREE.ShaderChunk.map_fragment,
- THREE.ShaderChunk.color_fragment,
- THREE.ShaderChunk.alphamap_fragment,
- THREE.ShaderChunk.alphatest_fragment,
- THREE.ShaderChunk.specularmap_fragment,
- THREE.ShaderChunk.normal_fragment_begin,
- THREE.ShaderChunk.normal_fragment_maps,
- THREE.ShaderChunk.emissivemap_fragment,
- // accumulation
- THREE.ShaderChunk.lights_phong_fragment,
- THREE.ShaderChunk.lights_fragment_begin,
- THREE.ShaderChunk.lights_fragment_maps,
- THREE.ShaderChunk.lights_fragment_end,
- // modulation
- THREE.ShaderChunk.aomap_fragment,
- "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;",
- THREE.ShaderChunk.envmap_fragment,
- "gl_FragColor = vec4( outgoingLight, diffuseColor.a );",
- THREE.ShaderChunk.tonemapping_fragment,
- THREE.ShaderChunk.encodings_fragment,
- THREE.ShaderChunk.fog_fragment,
- THREE.ShaderChunk.premultiplied_alpha_fragment,
- THREE.ShaderChunk.dithering_fragment,
- "}",
- ].join("\n");
- this.setValues(parameters);
- }
- PackedPhongMaterial.prototype = Object.create(THREE.MeshPhongMaterial.prototype);
- export { GeometryCompressionUtils, PackedPhongMaterial };
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