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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- import {
- BufferAttribute,
- BufferGeometry,
- InterleavedBuffer,
- InterleavedBufferAttribute,
- TriangleFanDrawMode,
- TriangleStripDrawMode,
- TrianglesDrawMode,
- Vector2,
- Vector3
- } from "../../../build/three.module.js";
- var BufferGeometryUtils = {
- computeTangents: function ( geometry ) {
- var index = geometry.index;
- var attributes = geometry.attributes;
- // based on http://www.terathon.com/code/tangent.html
- // (per vertex tangents)
- if ( index === null ||
- attributes.position === undefined ||
- attributes.normal === undefined ||
- attributes.uv === undefined ) {
- console.warn( 'THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()' );
- return;
- }
- var indices = index.array;
- var positions = attributes.position.array;
- var normals = attributes.normal.array;
- var uvs = attributes.uv.array;
- var nVertices = positions.length / 3;
- if ( attributes.tangent === undefined ) {
- geometry.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );
- }
- var tangents = attributes.tangent.array;
- var tan1 = [], tan2 = [];
- for ( var i = 0; i < nVertices; i ++ ) {
- tan1[ i ] = new Vector3();
- tan2[ i ] = new Vector3();
- }
- var vA = new Vector3(),
- vB = new Vector3(),
- vC = new Vector3(),
- uvA = new Vector2(),
- uvB = new Vector2(),
- uvC = new Vector2(),
- sdir = new Vector3(),
- tdir = new Vector3();
- function handleTriangle( a, b, c ) {
- vA.fromArray( positions, a * 3 );
- vB.fromArray( positions, b * 3 );
- vC.fromArray( positions, c * 3 );
- uvA.fromArray( uvs, a * 2 );
- uvB.fromArray( uvs, b * 2 );
- uvC.fromArray( uvs, c * 2 );
- vB.sub( vA );
- vC.sub( vA );
- uvB.sub( uvA );
- uvC.sub( uvA );
- var r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );
- // silently ignore degenerate uv triangles having coincident or colinear vertices
- if ( ! isFinite( r ) ) return;
- sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );
- tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );
- tan1[ a ].add( sdir );
- tan1[ b ].add( sdir );
- tan1[ c ].add( sdir );
- tan2[ a ].add( tdir );
- tan2[ b ].add( tdir );
- tan2[ c ].add( tdir );
- }
- var groups = geometry.groups;
- if ( groups.length === 0 ) {
- groups = [ {
- start: 0,
- count: indices.length
- } ];
- }
- for ( var i = 0, il = groups.length; i < il; ++ i ) {
- var group = groups[ i ];
- var start = group.start;
- var count = group.count;
- for ( var j = start, jl = start + count; j < jl; j += 3 ) {
- handleTriangle(
- indices[ j + 0 ],
- indices[ j + 1 ],
- indices[ j + 2 ]
- );
- }
- }
- var tmp = new Vector3(), tmp2 = new Vector3();
- var n = new Vector3(), n2 = new Vector3();
- var w, t, test;
- function handleVertex( v ) {
- n.fromArray( normals, v * 3 );
- n2.copy( n );
- t = tan1[ v ];
- // Gram-Schmidt orthogonalize
- tmp.copy( t );
- tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();
- // Calculate handedness
- tmp2.crossVectors( n2, t );
- test = tmp2.dot( tan2[ v ] );
- w = ( test < 0.0 ) ? - 1.0 : 1.0;
- tangents[ v * 4 ] = tmp.x;
- tangents[ v * 4 + 1 ] = tmp.y;
- tangents[ v * 4 + 2 ] = tmp.z;
- tangents[ v * 4 + 3 ] = w;
- }
- for ( var i = 0, il = groups.length; i < il; ++ i ) {
- var group = groups[ i ];
- var start = group.start;
- var count = group.count;
- for ( var j = start, jl = start + count; j < jl; j += 3 ) {
- handleVertex( indices[ j + 0 ] );
- handleVertex( indices[ j + 1 ] );
- handleVertex( indices[ j + 2 ] );
- }
- }
- },
- /**
- * @param {Array<BufferGeometry>} geometries
- * @param {Boolean} useGroups
- * @return {BufferGeometry}
- */
- mergeBufferGeometries: function ( geometries, useGroups ) {
- var isIndexed = geometries[ 0 ].index !== null;
- var attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
- var morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
- var attributes = {};
- var morphAttributes = {};
- var morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
- var mergedGeometry = new BufferGeometry();
- var offset = 0;
- for ( var i = 0; i < geometries.length; ++ i ) {
- var geometry = geometries[ i ];
- // ensure that all geometries are indexed, or none
- if ( isIndexed !== ( geometry.index !== null ) ) return null;
- // gather attributes, exit early if they're different
- for ( var name in geometry.attributes ) {
- if ( ! attributesUsed.has( name ) ) return null;
- if ( attributes[ name ] === undefined ) attributes[ name ] = [];
- attributes[ name ].push( geometry.attributes[ name ] );
- }
- // gather morph attributes, exit early if they're different
- if ( morphTargetsRelative !== geometry.morphTargetsRelative ) return null;
- for ( var name in geometry.morphAttributes ) {
- if ( ! morphAttributesUsed.has( name ) ) return null;
- if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
- morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
- }
- // gather .userData
- mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
- mergedGeometry.userData.mergedUserData.push( geometry.userData );
- if ( useGroups ) {
- var count;
- if ( isIndexed ) {
- count = geometry.index.count;
- } else if ( geometry.attributes.position !== undefined ) {
- count = geometry.attributes.position.count;
- } else {
- return null;
- }
- mergedGeometry.addGroup( offset, count, i );
- offset += count;
- }
- }
- // merge indices
- if ( isIndexed ) {
- var indexOffset = 0;
- var mergedIndex = [];
- for ( var i = 0; i < geometries.length; ++ i ) {
- var index = geometries[ i ].index;
- for ( var j = 0; j < index.count; ++ j ) {
- mergedIndex.push( index.getX( j ) + indexOffset );
- }
- indexOffset += geometries[ i ].attributes.position.count;
- }
- mergedGeometry.setIndex( mergedIndex );
- }
- // merge attributes
- for ( var name in attributes ) {
- var mergedAttribute = this.mergeBufferAttributes( attributes[ name ] );
- if ( ! mergedAttribute ) return null;
- mergedGeometry.setAttribute( name, mergedAttribute );
- }
- // merge morph attributes
- for ( var name in morphAttributes ) {
- var numMorphTargets = morphAttributes[ name ][ 0 ].length;
- if ( numMorphTargets === 0 ) break;
- mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
- mergedGeometry.morphAttributes[ name ] = [];
- for ( var i = 0; i < numMorphTargets; ++ i ) {
- var morphAttributesToMerge = [];
- for ( var j = 0; j < morphAttributes[ name ].length; ++ j ) {
- morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
- }
- var mergedMorphAttribute = this.mergeBufferAttributes( morphAttributesToMerge );
- if ( ! mergedMorphAttribute ) return null;
- mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
- }
- }
- return mergedGeometry;
- },
- /**
- * @param {Array<BufferAttribute>} attributes
- * @return {BufferAttribute}
- */
- mergeBufferAttributes: function ( attributes ) {
- var TypedArray;
- var itemSize;
- var normalized;
- var arrayLength = 0;
- for ( var i = 0; i < attributes.length; ++ i ) {
- var attribute = attributes[ i ];
- if ( attribute.isInterleavedBufferAttribute ) return null;
- if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
- if ( TypedArray !== attribute.array.constructor ) return null;
- if ( itemSize === undefined ) itemSize = attribute.itemSize;
- if ( itemSize !== attribute.itemSize ) return null;
- if ( normalized === undefined ) normalized = attribute.normalized;
- if ( normalized !== attribute.normalized ) return null;
- arrayLength += attribute.array.length;
- }
- var array = new TypedArray( arrayLength );
- var offset = 0;
- for ( var i = 0; i < attributes.length; ++ i ) {
- array.set( attributes[ i ].array, offset );
- offset += attributes[ i ].array.length;
- }
- return new BufferAttribute( array, itemSize, normalized );
- },
- /**
- * @param {Array<BufferAttribute>} attributes
- * @return {Array<InterleavedBufferAttribute>}
- */
- interleaveAttributes: function ( attributes ) {
- // Interleaves the provided attributes into an InterleavedBuffer and returns
- // a set of InterleavedBufferAttributes for each attribute
- var TypedArray;
- var arrayLength = 0;
- var stride = 0;
- // calculate the the length and type of the interleavedBuffer
- for ( var i = 0, l = attributes.length; i < l; ++ i ) {
- var attribute = attributes[ i ];
- if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
- if ( TypedArray !== attribute.array.constructor ) {
- console.warn( 'AttributeBuffers of different types cannot be interleaved' );
- return null;
- }
- arrayLength += attribute.array.length;
- stride += attribute.itemSize;
- }
- // Create the set of buffer attributes
- var interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
- var offset = 0;
- var res = [];
- var getters = [ 'getX', 'getY', 'getZ', 'getW' ];
- var setters = [ 'setX', 'setY', 'setZ', 'setW' ];
- for ( var j = 0, l = attributes.length; j < l; j ++ ) {
- var attribute = attributes[ j ];
- var itemSize = attribute.itemSize;
- var count = attribute.count;
- var iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
- res.push( iba );
- offset += itemSize;
- // Move the data for each attribute into the new interleavedBuffer
- // at the appropriate offset
- for ( var c = 0; c < count; c ++ ) {
- for ( var k = 0; k < itemSize; k ++ ) {
- iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
- }
- }
- }
- return res;
- },
- /**
- * @param {Array<BufferGeometry>} geometry
- * @return {number}
- */
- estimateBytesUsed: function ( geometry ) {
- // Return the estimated memory used by this geometry in bytes
- // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
- // for InterleavedBufferAttributes.
- var mem = 0;
- for ( var name in geometry.attributes ) {
- var attr = geometry.getAttribute( name );
- mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
- }
- var indices = geometry.getIndex();
- mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
- return mem;
- },
- /**
- * @param {BufferGeometry} geometry
- * @param {number} tolerance
- * @return {BufferGeometry>}
- */
- mergeVertices: function ( geometry, tolerance = 1e-4 ) {
- tolerance = Math.max( tolerance, Number.EPSILON );
- // Generate an index buffer if the geometry doesn't have one, or optimize it
- // if it's already available.
- var hashToIndex = {};
- var indices = geometry.getIndex();
- var positions = geometry.getAttribute( 'position' );
- var vertexCount = indices ? indices.count : positions.count;
- // next value for triangle indices
- var nextIndex = 0;
- // attributes and new attribute arrays
- var attributeNames = Object.keys( geometry.attributes );
- var attrArrays = {};
- var morphAttrsArrays = {};
- var newIndices = [];
- var getters = [ 'getX', 'getY', 'getZ', 'getW' ];
- // initialize the arrays
- for ( var i = 0, l = attributeNames.length; i < l; i ++ ) {
- var name = attributeNames[ i ];
- attrArrays[ name ] = [];
- var morphAttr = geometry.morphAttributes[ name ];
- if ( morphAttr ) {
- morphAttrsArrays[ name ] = new Array( morphAttr.length ).fill().map( () => [] );
- }
- }
- // convert the error tolerance to an amount of decimal places to truncate to
- var decimalShift = Math.log10( 1 / tolerance );
- var shiftMultiplier = Math.pow( 10, decimalShift );
- for ( var i = 0; i < vertexCount; i ++ ) {
- var index = indices ? indices.getX( i ) : i;
- // Generate a hash for the vertex attributes at the current index 'i'
- var hash = '';
- for ( var j = 0, l = attributeNames.length; j < l; j ++ ) {
- var name = attributeNames[ j ];
- var attribute = geometry.getAttribute( name );
- var itemSize = attribute.itemSize;
- for ( var k = 0; k < itemSize; k ++ ) {
- // double tilde truncates the decimal value
- hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier ) },`;
- }
- }
- // Add another reference to the vertex if it's already
- // used by another index
- if ( hash in hashToIndex ) {
- newIndices.push( hashToIndex[ hash ] );
- } else {
- // copy data to the new index in the attribute arrays
- for ( var j = 0, l = attributeNames.length; j < l; j ++ ) {
- var name = attributeNames[ j ];
- var attribute = geometry.getAttribute( name );
- var morphAttr = geometry.morphAttributes[ name ];
- var itemSize = attribute.itemSize;
- var newarray = attrArrays[ name ];
- var newMorphArrays = morphAttrsArrays[ name ];
- for ( var k = 0; k < itemSize; k ++ ) {
- var getterFunc = getters[ k ];
- newarray.push( attribute[ getterFunc ]( index ) );
- if ( morphAttr ) {
- for ( var m = 0, ml = morphAttr.length; m < ml; m ++ ) {
- newMorphArrays[ m ].push( morphAttr[ m ][ getterFunc ]( index ) );
- }
- }
- }
- }
- hashToIndex[ hash ] = nextIndex;
- newIndices.push( nextIndex );
- nextIndex ++;
- }
- }
- // Generate typed arrays from new attribute arrays and update
- // the attributeBuffers
- const result = geometry.clone();
- for ( var i = 0, l = attributeNames.length; i < l; i ++ ) {
- var name = attributeNames[ i ];
- var oldAttribute = geometry.getAttribute( name );
- var buffer = new oldAttribute.array.constructor( attrArrays[ name ] );
- var attribute = new BufferAttribute( buffer, oldAttribute.itemSize, oldAttribute.normalized );
- result.setAttribute( name, attribute );
- // Update the attribute arrays
- if ( name in morphAttrsArrays ) {
- for ( var j = 0; j < morphAttrsArrays[ name ].length; j ++ ) {
- var oldMorphAttribute = geometry.morphAttributes[ name ][ j ];
- var buffer = new oldMorphAttribute.array.constructor( morphAttrsArrays[ name ][ j ] );
- var morphAttribute = new BufferAttribute( buffer, oldMorphAttribute.itemSize, oldMorphAttribute.normalized );
- result.morphAttributes[ name ][ j ] = morphAttribute;
- }
- }
- }
- // indices
- result.setIndex( newIndices );
- return result;
- },
- /**
- * @param {BufferGeometry} geometry
- * @param {number} drawMode
- * @return {BufferGeometry>}
- */
- toTrianglesDrawMode: function ( geometry, drawMode ) {
- if ( drawMode === TrianglesDrawMode ) {
- console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
- return geometry;
- }
- if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
- var index = geometry.getIndex();
- // generate index if not present
- if ( index === null ) {
- var indices = [];
- var position = geometry.getAttribute( 'position' );
- if ( position !== undefined ) {
- for ( var i = 0; i < position.count; i ++ ) {
- indices.push( i );
- }
- geometry.setIndex( indices );
- index = geometry.getIndex();
- } else {
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
- return geometry;
- }
- }
- //
- var numberOfTriangles = index.count - 2;
- var newIndices = [];
- if ( drawMode === TriangleFanDrawMode ) {
- // gl.TRIANGLE_FAN
- for ( var i = 1; i <= numberOfTriangles; i ++ ) {
- newIndices.push( index.getX( 0 ) );
- newIndices.push( index.getX( i ) );
- newIndices.push( index.getX( i + 1 ) );
- }
- } else {
- // gl.TRIANGLE_STRIP
- for ( var i = 0; i < numberOfTriangles; i ++ ) {
- if ( i % 2 === 0 ) {
- newIndices.push( index.getX( i ) );
- newIndices.push( index.getX( i + 1 ) );
- newIndices.push( index.getX( i + 2 ) );
- } else {
- newIndices.push( index.getX( i + 2 ) );
- newIndices.push( index.getX( i + 1 ) );
- newIndices.push( index.getX( i ) );
- }
- }
- }
- if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
- }
- // build final geometry
- var newGeometry = geometry.clone();
- newGeometry.setIndex( newIndices );
- newGeometry.clearGroups();
- return newGeometry;
- } else {
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
- return geometry;
- }
- }
- };
- export { BufferGeometryUtils };
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