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- import {
- Color,
- MeshBasicMaterial,
- ShaderMaterial,
- Vector2,
- Vector3,
- WebGLRenderTarget
- } from '../../../src/Three';
- import { Pass } from './Pass';
- export class UnrealBloomPass extends Pass {
- constructor( resolution: Vector2, strength: number, radius: number, threshold: number );
- resolution: Vector2;
- strength: number;
- radius: number;
- threshold: number;
- clearColor: Color;
- renderTargetsHorizontal: WebGLRenderTarget[];
- renderTargetsVertical: WebGLRenderTarget[];
- nMips: number;
- renderTargetBright: WebGLRenderTarget;
- highPassUniforms: object;
- materialHighPassFilter: ShaderMaterial;
- separableBlurMaterials: ShaderMaterial[];
- compositeMaterial: ShaderMaterial;
- bloomTintColors: Vector3[];
- copyUniforms: object;
- materialCopy: ShaderMaterial;
- oldClearColor: Color;
- oldClearAlpha: number;
- basic: MeshBasicMaterial;
- fsQuad: object;
- dispose(): void;
- getSeperableBlurMaterial(): ShaderMaterial;
- getCompositeMaterial(): ShaderMaterial;
- }
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