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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- import {
- ShaderMaterial,
- UniformsUtils
- } from "../../../build/three.module.js";
- import { Pass } from "../postprocessing/Pass.js";
- import { CopyShader } from "../shaders/CopyShader.js";
- var TexturePass = function ( map, opacity ) {
- Pass.call( this );
- if ( CopyShader === undefined )
- console.error( "TexturePass relies on CopyShader" );
- var shader = CopyShader;
- this.map = map;
- this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
- this.uniforms = UniformsUtils.clone( shader.uniforms );
- this.material = new ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- depthTest: false,
- depthWrite: false
- } );
- this.needsSwap = false;
- this.fsQuad = new Pass.FullScreenQuad( null );
- };
- TexturePass.prototype = Object.assign( Object.create( Pass.prototype ), {
- constructor: TexturePass,
- render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
- var oldAutoClear = renderer.autoClear;
- renderer.autoClear = false;
- this.fsQuad.material = this.material;
- this.uniforms[ "opacity" ].value = this.opacity;
- this.uniforms[ "tDiffuse" ].value = this.map;
- this.material.transparent = ( this.opacity < 1.0 );
- renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- renderer.autoClear = oldAutoClear;
- }
- } );
- export { TexturePass };
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