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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- import {
- LinearFilter,
- RGBFormat,
- ShaderMaterial,
- UniformsUtils,
- WebGLRenderTarget
- } from "../../../build/three.module.js";
- import { Pass } from "../postprocessing/Pass.js";
- import { CopyShader } from "../shaders/CopyShader.js";
- var SavePass = function ( renderTarget ) {
- Pass.call( this );
- if ( CopyShader === undefined )
- console.error( "SavePass relies on CopyShader" );
- var shader = CopyShader;
- this.textureID = "tDiffuse";
- this.uniforms = UniformsUtils.clone( shader.uniforms );
- this.material = new ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- this.renderTarget = renderTarget;
- if ( this.renderTarget === undefined ) {
- this.renderTarget = new WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBFormat, stencilBuffer: false } );
- this.renderTarget.texture.name = "SavePass.rt";
- }
- this.needsSwap = false;
- this.fsQuad = new Pass.FullScreenQuad( this.material );
- };
- SavePass.prototype = Object.assign( Object.create( Pass.prototype ), {
- constructor: SavePass,
- render: function ( renderer, writeBuffer, readBuffer ) {
- if ( this.uniforms[ this.textureID ] ) {
- this.uniforms[ this.textureID ].value = readBuffer.texture;
- }
- renderer.setRenderTarget( this.renderTarget );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- }
- } );
- export { SavePass };
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