SavePass.d.ts 314 B

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  1. import {
  2. ShaderMaterial,
  3. WebGLRenderTarget
  4. } from '../../../src/Three';
  5. import { Pass } from './Pass';
  6. export class SavePass extends Pass {
  7. constructor( renderTarget: WebGLRenderTarget );
  8. textureID: string;
  9. renderTarget: WebGLRenderTarget;
  10. uniforms: object;
  11. material: ShaderMaterial;
  12. fsQuad: object;
  13. }