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- import {
- ShaderMaterial,
- WebGLRenderTarget
- } from '../../../src/Three';
- import { Pass } from './Pass';
- export class SavePass extends Pass {
- constructor( renderTarget: WebGLRenderTarget );
- textureID: string;
- renderTarget: WebGLRenderTarget;
- uniforms: object;
- material: ShaderMaterial;
- fsQuad: object;
- }
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