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- import {
- ShaderMaterial,
- Texture,
- WebGLRenderTarget
- } from '../../../src/Three';
- import { Pass } from './Pass';
- export class SMAAPass extends Pass {
- constructor( width: number, height: number );
- edgesRT: WebGLRenderTarget;
- weightsRT: WebGLRenderTarget;
- areaTexture: Texture;
- searchTexture: Texture;
- uniformsEdges: object;
- materialEdges: ShaderMaterial;
- uniformsWeights: object;
- materialWeights: ShaderMaterial;
- uniformsBlend: object;
- materialBlend: ShaderMaterial;
- fsQuad: object;
- getAreaTexture(): string;
- getSearchTexture(): string;
- }
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