GlitchPass.d.ts 369 B

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  1. import {
  2. ShaderMaterial,
  3. DataTexture
  4. } from '../../../src/Three';
  5. import { Pass } from './Pass';
  6. export class GlitchPass extends Pass {
  7. constructor( dt_size?: number );
  8. uniforms: object;
  9. material: ShaderMaterial;
  10. fsQuad: object;
  11. goWild: boolean;
  12. curF: number;
  13. randX: number;
  14. generateTrigger(): void;
  15. generateHeightmap( dt_size: number ): DataTexture;
  16. }