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- import {
- ShaderMaterial,
- DataTexture
- } from '../../../src/Three';
- import { Pass } from './Pass';
- export class GlitchPass extends Pass {
- constructor( dt_size?: number );
- uniforms: object;
- material: ShaderMaterial;
- fsQuad: object;
- goWild: boolean;
- curF: number;
- randX: number;
- generateTrigger(): void;
- generateHeightmap( dt_size: number ): DataTexture;
- }
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