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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- import {
- ShaderMaterial,
- UniformsUtils
- } from "../../../build/three.module.js";
- import { Pass } from "../postprocessing/Pass.js";
- import { DotScreenShader } from "../shaders/DotScreenShader.js";
- var DotScreenPass = function ( center, angle, scale ) {
- Pass.call( this );
- if ( DotScreenShader === undefined )
- console.error( "DotScreenPass relies on DotScreenShader" );
- var shader = DotScreenShader;
- this.uniforms = UniformsUtils.clone( shader.uniforms );
- if ( center !== undefined ) this.uniforms[ "center" ].value.copy( center );
- if ( angle !== undefined ) this.uniforms[ "angle" ].value = angle;
- if ( scale !== undefined ) this.uniforms[ "scale" ].value = scale;
- this.material = new ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- this.fsQuad = new Pass.FullScreenQuad( this.material );
- };
- DotScreenPass.prototype = Object.assign( Object.create( Pass.prototype ), {
- constructor: DotScreenPass,
- render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
- this.uniforms[ "tDiffuse" ].value = readBuffer.texture;
- this.uniforms[ "tSize" ].value.set( readBuffer.width, readBuffer.height );
- if ( this.renderToScreen ) {
- renderer.setRenderTarget( null );
- this.fsQuad.render( renderer );
- } else {
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- }
- }
- } );
- export { DotScreenPass };
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