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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- import {
- AdditiveBlending,
- LinearFilter,
- RGBAFormat,
- ShaderMaterial,
- UniformsUtils,
- Vector2,
- WebGLRenderTarget
- } from "../../../build/three.module.js";
- import { Pass } from "../postprocessing/Pass.js";
- import { CopyShader } from "../shaders/CopyShader.js";
- import { ConvolutionShader } from "../shaders/ConvolutionShader.js";
- var BloomPass = function ( strength, kernelSize, sigma, resolution ) {
- Pass.call( this );
- strength = ( strength !== undefined ) ? strength : 1;
- kernelSize = ( kernelSize !== undefined ) ? kernelSize : 25;
- sigma = ( sigma !== undefined ) ? sigma : 4.0;
- resolution = ( resolution !== undefined ) ? resolution : 256;
- // render targets
- var pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat };
- this.renderTargetX = new WebGLRenderTarget( resolution, resolution, pars );
- this.renderTargetX.texture.name = "BloomPass.x";
- this.renderTargetY = new WebGLRenderTarget( resolution, resolution, pars );
- this.renderTargetY.texture.name = "BloomPass.y";
- // copy material
- if ( CopyShader === undefined )
- console.error( "BloomPass relies on CopyShader" );
- var copyShader = CopyShader;
- this.copyUniforms = UniformsUtils.clone( copyShader.uniforms );
- this.copyUniforms[ "opacity" ].value = strength;
- this.materialCopy = new ShaderMaterial( {
- uniforms: this.copyUniforms,
- vertexShader: copyShader.vertexShader,
- fragmentShader: copyShader.fragmentShader,
- blending: AdditiveBlending,
- transparent: true
- } );
- // convolution material
- if ( ConvolutionShader === undefined )
- console.error( "BloomPass relies on ConvolutionShader" );
- var convolutionShader = ConvolutionShader;
- this.convolutionUniforms = UniformsUtils.clone( convolutionShader.uniforms );
- this.convolutionUniforms[ "uImageIncrement" ].value = BloomPass.blurX;
- this.convolutionUniforms[ "cKernel" ].value = ConvolutionShader.buildKernel( sigma );
- this.materialConvolution = new ShaderMaterial( {
- uniforms: this.convolutionUniforms,
- vertexShader: convolutionShader.vertexShader,
- fragmentShader: convolutionShader.fragmentShader,
- defines: {
- "KERNEL_SIZE_FLOAT": kernelSize.toFixed( 1 ),
- "KERNEL_SIZE_INT": kernelSize.toFixed( 0 )
- }
- } );
- this.needsSwap = false;
- this.fsQuad = new Pass.FullScreenQuad( null );
- };
- BloomPass.prototype = Object.assign( Object.create( Pass.prototype ), {
- constructor: BloomPass,
- render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
- if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
- // Render quad with blured scene into texture (convolution pass 1)
- this.fsQuad.material = this.materialConvolution;
- this.convolutionUniforms[ "tDiffuse" ].value = readBuffer.texture;
- this.convolutionUniforms[ "uImageIncrement" ].value = BloomPass.blurX;
- renderer.setRenderTarget( this.renderTargetX );
- renderer.clear();
- this.fsQuad.render( renderer );
- // Render quad with blured scene into texture (convolution pass 2)
- this.convolutionUniforms[ "tDiffuse" ].value = this.renderTargetX.texture;
- this.convolutionUniforms[ "uImageIncrement" ].value = BloomPass.blurY;
- renderer.setRenderTarget( this.renderTargetY );
- renderer.clear();
- this.fsQuad.render( renderer );
- // Render original scene with superimposed blur to texture
- this.fsQuad.material = this.materialCopy;
- this.copyUniforms[ "tDiffuse" ].value = this.renderTargetY.texture;
- if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
- renderer.setRenderTarget( readBuffer );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- }
- } );
- BloomPass.blurX = new Vector2( 0.001953125, 0.0 );
- BloomPass.blurY = new Vector2( 0.0, 0.001953125 );
- export { BloomPass };
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