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- /**
- * @author HypnosNova / https://www.threejs.org.cn/gallery/
- */
- import {
- LinearFilter,
- MeshBasicMaterial,
- NearestFilter,
- RGBAFormat,
- ShaderMaterial,
- UniformsUtils,
- WebGLRenderTarget
- } from "../../../build/three.module.js";
- import { Pass } from "../postprocessing/Pass.js";
- import { AfterimageShader } from "../shaders/AfterimageShader.js";
- var AfterimagePass = function ( damp ) {
- Pass.call( this );
- if ( AfterimageShader === undefined )
- console.error( "AfterimagePass relies on AfterimageShader" );
- this.shader = AfterimageShader;
- this.uniforms = UniformsUtils.clone( this.shader.uniforms );
- this.uniforms[ "damp" ].value = damp !== undefined ? damp : 0.96;
- this.textureComp = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
- minFilter: LinearFilter,
- magFilter: NearestFilter,
- format: RGBAFormat
- } );
- this.textureOld = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
- minFilter: LinearFilter,
- magFilter: NearestFilter,
- format: RGBAFormat
- } );
- this.shaderMaterial = new ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: this.shader.vertexShader,
- fragmentShader: this.shader.fragmentShader
- } );
- this.compFsQuad = new Pass.FullScreenQuad( this.shaderMaterial );
- var material = new MeshBasicMaterial();
- this.copyFsQuad = new Pass.FullScreenQuad( material );
- };
- AfterimagePass.prototype = Object.assign( Object.create( Pass.prototype ), {
- constructor: AfterimagePass,
- render: function ( renderer, writeBuffer, readBuffer ) {
- this.uniforms[ "tOld" ].value = this.textureOld.texture;
- this.uniforms[ "tNew" ].value = readBuffer.texture;
- renderer.setRenderTarget( this.textureComp );
- this.compFsQuad.render( renderer );
- this.copyFsQuad.material.map = this.textureComp.texture;
- if ( this.renderToScreen ) {
- renderer.setRenderTarget( null );
- this.copyFsQuad.render( renderer );
- } else {
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear();
- this.copyFsQuad.render( renderer );
- }
- // Swap buffers.
- var temp = this.textureOld;
- this.textureOld = this.textureComp;
- this.textureComp = temp;
- // Now textureOld contains the latest image, ready for the next frame.
- },
- setSize: function ( width, height ) {
- this.textureComp.setSize( width, height );
- this.textureOld.setSize( width, height );
- }
- } );
- export { AfterimagePass };
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