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- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com
- * @author chaht01 / http://hyuntak.com
- * Port of http://webglsamples.org/blob/blob.html
- */
- import {
- BufferAttribute,
- BufferGeometry,
- Color,
- ImmediateRenderObject,
- NoColors
- } from "../../../build/three.module.js";
- var MarchingCubes = function ( resolution, material, enableUvs, enableColors ) {
- ImmediateRenderObject.call( this, material );
- var scope = this;
- // temp buffers used in polygonize
- var vlist = new Float32Array( 12 * 3 );
- var nlist = new Float32Array( 12 * 3 );
- var clist = new Float32Array( 12 * 3 );
- this.enableUvs = enableUvs !== undefined ? enableUvs : false;
- this.enableColors = enableColors !== undefined ? enableColors : false;
- // functions have to be object properties
- // prototype functions kill performance
- // (tested and it was 4x slower !!!)
- this.init = function ( resolution ) {
- this.resolution = resolution;
- // parameters
- this.isolation = 80.0;
- // size of field, 32 is pushing it in Javascript :)
- this.size = resolution;
- this.size2 = this.size * this.size;
- this.size3 = this.size2 * this.size;
- this.halfsize = this.size / 2.0;
- // deltas
- this.delta = 2.0 / this.size;
- this.yd = this.size;
- this.zd = this.size2;
- this.field = new Float32Array( this.size3 );
- this.normal_cache = new Float32Array( this.size3 * 3 );
- this.palette = new Float32Array( this.size3 * 3 );
- // immediate render mode simulator
- this.maxCount = 4096; // TODO: find the fastest size for this buffer
- this.count = 0;
- this.hasPositions = false;
- this.hasNormals = false;
- this.hasColors = false;
- this.hasUvs = false;
- this.positionArray = new Float32Array( this.maxCount * 3 );
- this.normalArray = new Float32Array( this.maxCount * 3 );
- if ( this.enableUvs ) {
- this.uvArray = new Float32Array( this.maxCount * 2 );
- }
- if ( this.enableColors ) {
- this.colorArray = new Float32Array( this.maxCount * 3 );
- }
- };
- ///////////////////////
- // Polygonization
- ///////////////////////
- function lerp( a, b, t ) {
- return a + ( b - a ) * t;
- }
- function VIntX( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
- var mu = ( isol - valp1 ) / ( valp2 - valp1 ),
- nc = scope.normal_cache;
- vlist[ offset + 0 ] = x + mu * scope.delta;
- vlist[ offset + 1 ] = y;
- vlist[ offset + 2 ] = z;
- nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu );
- nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu );
- nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu );
- clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
- clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
- clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
- }
- function VIntY( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
- var mu = ( isol - valp1 ) / ( valp2 - valp1 ),
- nc = scope.normal_cache;
- vlist[ offset + 0 ] = x;
- vlist[ offset + 1 ] = y + mu * scope.delta;
- vlist[ offset + 2 ] = z;
- var q2 = q + scope.yd * 3;
- nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
- nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
- nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
- clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
- clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
- clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
- }
- function VIntZ( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
- var mu = ( isol - valp1 ) / ( valp2 - valp1 ),
- nc = scope.normal_cache;
- vlist[ offset + 0 ] = x;
- vlist[ offset + 1 ] = y;
- vlist[ offset + 2 ] = z + mu * scope.delta;
- var q2 = q + scope.zd * 3;
- nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
- nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
- nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
- clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
- clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
- clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
- }
- function compNorm( q ) {
- var q3 = q * 3;
- if ( scope.normal_cache[ q3 ] === 0.0 ) {
- scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ];
- scope.normal_cache[ q3 + 1 ] =
- scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ];
- scope.normal_cache[ q3 + 2 ] =
- scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ];
- }
- }
- // Returns total number of triangles. Fills triangles.
- // (this is where most of time is spent - it's inner work of O(n3) loop )
- function polygonize( fx, fy, fz, q, isol, renderCallback ) {
- // cache indices
- var q1 = q + 1,
- qy = q + scope.yd,
- qz = q + scope.zd,
- q1y = q1 + scope.yd,
- q1z = q1 + scope.zd,
- qyz = q + scope.yd + scope.zd,
- q1yz = q1 + scope.yd + scope.zd;
- var cubeindex = 0,
- field0 = scope.field[ q ],
- field1 = scope.field[ q1 ],
- field2 = scope.field[ qy ],
- field3 = scope.field[ q1y ],
- field4 = scope.field[ qz ],
- field5 = scope.field[ q1z ],
- field6 = scope.field[ qyz ],
- field7 = scope.field[ q1yz ];
- if ( field0 < isol ) cubeindex |= 1;
- if ( field1 < isol ) cubeindex |= 2;
- if ( field2 < isol ) cubeindex |= 8;
- if ( field3 < isol ) cubeindex |= 4;
- if ( field4 < isol ) cubeindex |= 16;
- if ( field5 < isol ) cubeindex |= 32;
- if ( field6 < isol ) cubeindex |= 128;
- if ( field7 < isol ) cubeindex |= 64;
- // if cube is entirely in/out of the surface - bail, nothing to draw
- var bits = edgeTable[ cubeindex ];
- if ( bits === 0 ) return 0;
- var d = scope.delta,
- fx2 = fx + d,
- fy2 = fy + d,
- fz2 = fz + d;
- // top of the cube
- if ( bits & 1 ) {
- compNorm( q );
- compNorm( q1 );
- VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1 );
- }
- if ( bits & 2 ) {
- compNorm( q1 );
- compNorm( q1y );
- VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y );
- }
- if ( bits & 4 ) {
- compNorm( qy );
- compNorm( q1y );
- VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y );
- }
- if ( bits & 8 ) {
- compNorm( q );
- compNorm( qy );
- VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy );
- }
- // bottom of the cube
- if ( bits & 16 ) {
- compNorm( qz );
- compNorm( q1z );
- VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z );
- }
- if ( bits & 32 ) {
- compNorm( q1z );
- compNorm( q1yz );
- VIntY(
- q1z * 3,
- 15,
- isol,
- fx2,
- fy,
- fz2,
- field5,
- field7,
- q1z,
- q1yz
- );
- }
- if ( bits & 64 ) {
- compNorm( qyz );
- compNorm( q1yz );
- VIntX(
- qyz * 3,
- 18,
- isol,
- fx,
- fy2,
- fz2,
- field6,
- field7,
- qyz,
- q1yz
- );
- }
- if ( bits & 128 ) {
- compNorm( qz );
- compNorm( qyz );
- VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz );
- }
- // vertical lines of the cube
- if ( bits & 256 ) {
- compNorm( q );
- compNorm( qz );
- VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz );
- }
- if ( bits & 512 ) {
- compNorm( q1 );
- compNorm( q1z );
- VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z );
- }
- if ( bits & 1024 ) {
- compNorm( q1y );
- compNorm( q1yz );
- VIntZ(
- q1y * 3,
- 30,
- isol,
- fx2,
- fy2,
- fz,
- field3,
- field7,
- q1y,
- q1yz
- );
- }
- if ( bits & 2048 ) {
- compNorm( qy );
- compNorm( qyz );
- VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz );
- }
- cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
- var o1,
- o2,
- o3,
- numtris = 0,
- i = 0;
- // here is where triangles are created
- while ( triTable[ cubeindex + i ] != - 1 ) {
- o1 = cubeindex + i;
- o2 = o1 + 1;
- o3 = o1 + 2;
- posnormtriv(
- vlist,
- nlist,
- clist,
- 3 * triTable[ o1 ],
- 3 * triTable[ o2 ],
- 3 * triTable[ o3 ],
- renderCallback
- );
- i += 3;
- numtris ++;
- }
- return numtris;
- }
- /////////////////////////////////////
- // Immediate render mode simulator
- /////////////////////////////////////
- function posnormtriv( pos, norm, colors, o1, o2, o3, renderCallback ) {
- var c = scope.count * 3;
- // positions
- scope.positionArray[ c + 0 ] = pos[ o1 ];
- scope.positionArray[ c + 1 ] = pos[ o1 + 1 ];
- scope.positionArray[ c + 2 ] = pos[ o1 + 2 ];
- scope.positionArray[ c + 3 ] = pos[ o2 ];
- scope.positionArray[ c + 4 ] = pos[ o2 + 1 ];
- scope.positionArray[ c + 5 ] = pos[ o2 + 2 ];
- scope.positionArray[ c + 6 ] = pos[ o3 ];
- scope.positionArray[ c + 7 ] = pos[ o3 + 1 ];
- scope.positionArray[ c + 8 ] = pos[ o3 + 2 ];
- // normals
- if ( scope.material.flatShading === true ) {
- var nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3;
- var ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3;
- var nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3;
- scope.normalArray[ c + 0 ] = nx;
- scope.normalArray[ c + 1 ] = ny;
- scope.normalArray[ c + 2 ] = nz;
- scope.normalArray[ c + 3 ] = nx;
- scope.normalArray[ c + 4 ] = ny;
- scope.normalArray[ c + 5 ] = nz;
- scope.normalArray[ c + 6 ] = nx;
- scope.normalArray[ c + 7 ] = ny;
- scope.normalArray[ c + 8 ] = nz;
- } else {
- scope.normalArray[ c + 0 ] = norm[ o1 + 0 ];
- scope.normalArray[ c + 1 ] = norm[ o1 + 1 ];
- scope.normalArray[ c + 2 ] = norm[ o1 + 2 ];
- scope.normalArray[ c + 3 ] = norm[ o2 + 0 ];
- scope.normalArray[ c + 4 ] = norm[ o2 + 1 ];
- scope.normalArray[ c + 5 ] = norm[ o2 + 2 ];
- scope.normalArray[ c + 6 ] = norm[ o3 + 0 ];
- scope.normalArray[ c + 7 ] = norm[ o3 + 1 ];
- scope.normalArray[ c + 8 ] = norm[ o3 + 2 ];
- }
- // uvs
- if ( scope.enableUvs ) {
- var d = scope.count * 2;
- scope.uvArray[ d + 0 ] = pos[ o1 + 0 ];
- scope.uvArray[ d + 1 ] = pos[ o1 + 2 ];
- scope.uvArray[ d + 2 ] = pos[ o2 + 0 ];
- scope.uvArray[ d + 3 ] = pos[ o2 + 2 ];
- scope.uvArray[ d + 4 ] = pos[ o3 + 0 ];
- scope.uvArray[ d + 5 ] = pos[ o3 + 2 ];
- }
- // colors
- if ( scope.enableColors ) {
- scope.colorArray[ c + 0 ] = colors[ o1 + 0 ];
- scope.colorArray[ c + 1 ] = colors[ o1 + 1 ];
- scope.colorArray[ c + 2 ] = colors[ o1 + 2 ];
- scope.colorArray[ c + 3 ] = colors[ o2 + 0 ];
- scope.colorArray[ c + 4 ] = colors[ o2 + 1 ];
- scope.colorArray[ c + 5 ] = colors[ o2 + 2 ];
- scope.colorArray[ c + 6 ] = colors[ o3 + 0 ];
- scope.colorArray[ c + 7 ] = colors[ o3 + 1 ];
- scope.colorArray[ c + 8 ] = colors[ o3 + 2 ];
- }
- scope.count += 3;
- if ( scope.count >= scope.maxCount - 3 ) {
- scope.hasPositions = true;
- scope.hasNormals = true;
- if ( scope.enableUvs ) {
- scope.hasUvs = true;
- }
- if ( scope.enableColors ) {
- scope.hasColors = true;
- }
- renderCallback( scope );
- }
- }
- this.begin = function () {
- this.count = 0;
- this.hasPositions = false;
- this.hasNormals = false;
- this.hasUvs = false;
- this.hasColors = false;
- };
- this.end = function ( renderCallback ) {
- if ( this.count === 0 ) return;
- for ( var i = this.count * 3; i < this.positionArray.length; i ++ ) {
- this.positionArray[ i ] = 0.0;
- }
- this.hasPositions = true;
- this.hasNormals = true;
- if ( this.enableUvs && this.material.map ) {
- this.hasUvs = true;
- }
- if ( this.enableColors && this.material.vertexColors !== NoColors ) {
- this.hasColors = true;
- }
- renderCallback( this );
- };
- /////////////////////////////////////
- // Metaballs
- /////////////////////////////////////
- // Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
- // a fixed distance, determined by strength and subtract.
- this.addBall = function ( ballx, bally, ballz, strength, subtract, colors ) {
- var sign = Math.sign( strength );
- strength = Math.abs( strength );
- var userDefineColor = ! ( colors === undefined || colors === null );
- var ballColor = new Color( ballx, bally, ballz );
- if ( userDefineColor ) {
- try {
- ballColor =
- colors instanceof Color
- ? colors
- : Array.isArray( colors )
- ? new Color(
- Math.min( Math.abs( colors[ 0 ] ), 1 ),
- Math.min( Math.abs( colors[ 1 ] ), 1 ),
- Math.min( Math.abs( colors[ 2 ] ), 1 )
- )
- : new Color( colors );
- } catch ( err ) {
- ballColor = new Color( ballx, bally, ballz );
- }
- }
- // Let's solve the equation to find the radius:
- // 1.0 / (0.000001 + radius^2) * strength - subtract = 0
- // strength / (radius^2) = subtract
- // strength = subtract * radius^2
- // radius^2 = strength / subtract
- // radius = sqrt(strength / subtract)
- var radius = this.size * Math.sqrt( strength / subtract ),
- zs = ballz * this.size,
- ys = bally * this.size,
- xs = ballx * this.size;
- var min_z = Math.floor( zs - radius );
- if ( min_z < 1 ) min_z = 1;
- var max_z = Math.floor( zs + radius );
- if ( max_z > this.size - 1 ) max_z = this.size - 1;
- var min_y = Math.floor( ys - radius );
- if ( min_y < 1 ) min_y = 1;
- var max_y = Math.floor( ys + radius );
- if ( max_y > this.size - 1 ) max_y = this.size - 1;
- var min_x = Math.floor( xs - radius );
- if ( min_x < 1 ) min_x = 1;
- var max_x = Math.floor( xs + radius );
- if ( max_x > this.size - 1 ) max_x = this.size - 1;
- // Don't polygonize in the outer layer because normals aren't
- // well-defined there.
- var x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
- for ( z = min_z; z < max_z; z ++ ) {
- z_offset = this.size2 * z;
- fz = z / this.size - ballz;
- fz2 = fz * fz;
- for ( y = min_y; y < max_y; y ++ ) {
- y_offset = z_offset + this.size * y;
- fy = y / this.size - bally;
- fy2 = fy * fy;
- for ( x = min_x; x < max_x; x ++ ) {
- fx = x / this.size - ballx;
- val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
- if ( val > 0.0 ) {
- this.field[ y_offset + x ] += val * sign;
- // optimization
- // http://www.geisswerks.com/ryan/BLOBS/blobs.html
- const ratio =
- Math.sqrt( ( x - xs ) * ( x - xs ) + ( y - ys ) * ( y - ys ) + ( z - zs ) * ( z - zs ) ) / radius;
- const contrib =
- 1 - ratio * ratio * ratio * ( ratio * ( ratio * 6 - 15 ) + 10 );
- this.palette[ ( y_offset + x ) * 3 + 0 ] += ballColor.r * contrib;
- this.palette[ ( y_offset + x ) * 3 + 1 ] += ballColor.g * contrib;
- this.palette[ ( y_offset + x ) * 3 + 2 ] += ballColor.b * contrib;
- }
- }
- }
- }
- };
- this.addPlaneX = function ( strength, subtract ) {
- var x,
- y,
- z,
- xx,
- val,
- xdiv,
- cxy,
- // cache attribute lookups
- size = this.size,
- yd = this.yd,
- zd = this.zd,
- field = this.field,
- dist = size * Math.sqrt( strength / subtract );
- if ( dist > size ) dist = size;
- for ( x = 0; x < dist; x ++ ) {
- xdiv = x / size;
- xx = xdiv * xdiv;
- val = strength / ( 0.0001 + xx ) - subtract;
- if ( val > 0.0 ) {
- for ( y = 0; y < size; y ++ ) {
- cxy = x + y * yd;
- for ( z = 0; z < size; z ++ ) {
- field[ zd * z + cxy ] += val;
- }
- }
- }
- }
- };
- this.addPlaneY = function ( strength, subtract ) {
- var x,
- y,
- z,
- yy,
- val,
- ydiv,
- cy,
- cxy,
- // cache attribute lookups
- size = this.size,
- yd = this.yd,
- zd = this.zd,
- field = this.field,
- dist = size * Math.sqrt( strength / subtract );
- if ( dist > size ) dist = size;
- for ( y = 0; y < dist; y ++ ) {
- ydiv = y / size;
- yy = ydiv * ydiv;
- val = strength / ( 0.0001 + yy ) - subtract;
- if ( val > 0.0 ) {
- cy = y * yd;
- for ( x = 0; x < size; x ++ ) {
- cxy = cy + x;
- for ( z = 0; z < size; z ++ ) field[ zd * z + cxy ] += val;
- }
- }
- }
- };
- this.addPlaneZ = function ( strength, subtract ) {
- var x,
- y,
- z,
- zz,
- val,
- zdiv,
- cz,
- cyz,
- // cache attribute lookups
- size = this.size,
- yd = this.yd,
- zd = this.zd,
- field = this.field,
- dist = size * Math.sqrt( strength / subtract );
- if ( dist > size ) dist = size;
- for ( z = 0; z < dist; z ++ ) {
- zdiv = z / size;
- zz = zdiv * zdiv;
- val = strength / ( 0.0001 + zz ) - subtract;
- if ( val > 0.0 ) {
- cz = zd * z;
- for ( y = 0; y < size; y ++ ) {
- cyz = cz + y * yd;
- for ( x = 0; x < size; x ++ ) field[ cyz + x ] += val;
- }
- }
- }
- };
- /////////////////////////////////////
- // Updates
- /////////////////////////////////////
- this.setCell = function ( x, y, z, value ) {
- var index = this.size2 * z + this.size * y + x;
- this.field[ index ] = value;
- };
- this.getCell = function ( x, y, z ) {
- var index = this.size2 * z + this.size * y + x;
- return this.field[ index ];
- };
- this.blur = function ( intensity ) {
- if ( intensity === undefined ) {
- intensity = 1;
- }
- var field = this.field;
- var fieldCopy = field.slice();
- var size = this.size;
- var size2 = this.size2;
- for ( var x = 0; x < size; x ++ ) {
- for ( var y = 0; y < size; y ++ ) {
- for ( var z = 0; z < size; z ++ ) {
- var index = size2 * z + size * y + x;
- var val = fieldCopy[ index ];
- var count = 1;
- for ( var x2 = - 1; x2 <= 1; x2 += 2 ) {
- var x3 = x2 + x;
- if ( x3 < 0 || x3 >= size ) continue;
- for ( var y2 = - 1; y2 <= 1; y2 += 2 ) {
- var y3 = y2 + y;
- if ( y3 < 0 || y3 >= size ) continue;
- for ( var z2 = - 1; z2 <= 1; z2 += 2 ) {
- var z3 = z2 + z;
- if ( z3 < 0 || z3 >= size ) continue;
- var index2 = size2 * z3 + size * y3 + x3;
- var val2 = fieldCopy[ index2 ];
- count ++;
- val += intensity * ( val2 - val ) / count;
- }
- }
- }
- field[ index ] = val;
- }
- }
- }
- };
- this.reset = function () {
- var i;
- // wipe the normal cache
- for ( i = 0; i < this.size3; i ++ ) {
- this.normal_cache[ i * 3 ] = 0.0;
- this.field[ i ] = 0.0;
- this.palette[ i * 3 ] = this.palette[ i * 3 + 1 ] = this.palette[
- i * 3 + 2
- ] = 0.0;
- }
- };
- this.render = function ( renderCallback ) {
- this.begin();
- // Triangulate. Yeah, this is slow.
- var smin2 = this.size - 2;
- for ( var z = 1; z < smin2; z ++ ) {
- var z_offset = this.size2 * z;
- var fz = ( z - this.halfsize ) / this.halfsize; //+ 1
- for ( var y = 1; y < smin2; y ++ ) {
- var y_offset = z_offset + this.size * y;
- var fy = ( y - this.halfsize ) / this.halfsize; //+ 1
- for ( var x = 1; x < smin2; x ++ ) {
- var fx = ( x - this.halfsize ) / this.halfsize; //+ 1
- var q = y_offset + x;
- polygonize( fx, fy, fz, q, this.isolation, renderCallback );
- }
- }
- }
- this.end( renderCallback );
- };
- this.generateGeometry = function () {
- console.warn(
- "MarchingCubes: generateGeometry() now returns BufferGeometry"
- );
- return this.generateBufferGeometry();
- };
- function concatenate( a, b, length ) {
- var result = new Float32Array( a.length + length );
- result.set( a, 0 );
- result.set( b.slice( 0, length ), a.length );
- return result;
- }
- this.generateBufferGeometry = function () {
- var geo = new BufferGeometry();
- var posArray = new Float32Array();
- var normArray = new Float32Array();
- var colorArray = new Float32Array();
- var uvArray = new Float32Array();
- var scope = this;
- var geo_callback = function ( object ) {
- if ( scope.hasPositions )
- posArray = concatenate(
- posArray,
- object.positionArray,
- object.count * 3
- );
- if ( scope.hasNormals )
- normArray = concatenate(
- normArray,
- object.normalArray,
- object.count * 3
- );
- if ( scope.hasColors )
- colorArray = concatenate(
- colorArray,
- object.colorArray,
- object.count * 3
- );
- if ( scope.hasUvs )
- uvArray = concatenate( uvArray, object.uvArray, object.count * 2 );
- object.count = 0;
- };
- this.render( geo_callback );
- if ( this.hasPositions )
- geo.setAttribute( "position", new BufferAttribute( posArray, 3 ) );
- if ( this.hasNormals )
- geo.setAttribute( "normal", new BufferAttribute( normArray, 3 ) );
- if ( this.hasColors )
- geo.setAttribute( "color", new BufferAttribute( colorArray, 3 ) );
- if ( this.hasUvs )
- geo.setAttribute( "uv", new BufferAttribute( uvArray, 2 ) );
- return geo;
- };
- this.init( resolution );
- };
- MarchingCubes.prototype = Object.create( ImmediateRenderObject.prototype );
- MarchingCubes.prototype.constructor = MarchingCubes;
- /////////////////////////////////////
- // Marching cubes lookup tables
- /////////////////////////////////////
- // These tables are straight from Paul Bourke's page:
- // http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
- // who in turn got them from Cory Gene Bloyd.
- var edgeTable = new Int32Array( [
- 0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
- 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
- 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
- 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
- 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
- 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
- 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
- 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
- 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
- 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
- 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
- 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
- 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
- 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
- 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
- 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
- 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
- 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
- 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
- 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
- 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
- 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
- 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
- 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
- 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
- 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
- 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
- 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
- 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
- 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
- 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
- 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
- var triTable = new Int32Array( [
- - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
- 8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,
- 3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,
- 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
- 4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,
- 9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,
- 10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,
- 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
- 5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,
- 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,
- 2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
- 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1,
- 11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1,
- 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1,
- 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1,
- 11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1,
- 2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1,
- 6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
- 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1,
- 6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
- 6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1,
- 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1,
- 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1,
- 3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
- 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1,
- 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1,
- 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
- 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1,
- 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1,
- 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1,
- 10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
- 1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1,
- 0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1,
- 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
- 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1,
- 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1,
- 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1,
- 3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1,
- 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1,
- 10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
- 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1,
- 7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
- 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1,
- 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1,
- 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1,
- 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1,
- 0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1,
- 7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1,
- 7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1,
- 10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1,
- 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1,
- 7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1,
- 6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1,
- 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1,
- 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1,
- 8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1,
- 1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1,
- 10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1,
- 10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1,
- 9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1,
- 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1,
- 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1,
- 7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1,
- 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1,
- 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1,
- 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1,
- 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1,
- 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1,
- 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1,
- 6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1,
- 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1,
- 6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1,
- 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1,
- 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1,
- 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1,
- 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1,
- 9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1,
- 1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1,
- 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1,
- 0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1,
- 11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1,
- 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1,
- 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1,
- 2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1,
- 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1,
- 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1,
- 1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1,
- 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1,
- 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1,
- 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1,
- 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,
- 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,
- 9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,
- 5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,
- 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,
- 8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,
- 9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,
- 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,
- 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,
- 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,
- 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,
- 11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,
- 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,
- 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,
- 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,
- 1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,
- 4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,
- 0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,
- 1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
- export { MarchingCubes, edgeTable, triTable };
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