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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- import {
- Object3D,
- Quaternion,
- Vector3
- } from "../../../build/three.module.js";
- var Gyroscope = function () {
- Object3D.call( this );
- };
- Gyroscope.prototype = Object.create( Object3D.prototype );
- Gyroscope.prototype.constructor = Gyroscope;
- Gyroscope.prototype.updateMatrixWorld = ( function () {
- var translationObject = new Vector3();
- var quaternionObject = new Quaternion();
- var scaleObject = new Vector3();
- var translationWorld = new Vector3();
- var quaternionWorld = new Quaternion();
- var scaleWorld = new Vector3();
- return function updateMatrixWorld( force ) {
- this.matrixAutoUpdate && this.updateMatrix();
- // update matrixWorld
- if ( this.matrixWorldNeedsUpdate || force ) {
- if ( this.parent !== null ) {
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
- this.matrixWorld.decompose( translationWorld, quaternionWorld, scaleWorld );
- this.matrix.decompose( translationObject, quaternionObject, scaleObject );
- this.matrixWorld.compose( translationWorld, quaternionObject, scaleWorld );
- } else {
- this.matrixWorld.copy( this.matrix );
- }
- this.matrixWorldNeedsUpdate = false;
- force = true;
- }
- // update children
- for ( var i = 0, l = this.children.length; i < l; i ++ ) {
- this.children[ i ].updateMatrixWorld( force );
- }
- };
- }() );
- export { Gyroscope };
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