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- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- import {
- Mesh,
- ShaderMaterial,
- SphereBufferGeometry
- } from '../../../build/three.module.js';
- function LightProbeHelper( lightProbe, size ) {
- this.lightProbe = lightProbe;
- this.size = size;
- var material = new ShaderMaterial( {
- type: 'LightProbeHelperMaterial',
- uniforms: {
- sh: { value: this.lightProbe.sh.coefficients }, // by reference
- intensity: { value: this.lightProbe.intensity }
- },
- vertexShader: [
- 'varying vec3 vNormal;',
- 'void main() {',
- ' vNormal = normalize( normalMatrix * normal );',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}',
- ].join( '\n' ),
- fragmentShader: [
- '#define RECIPROCAL_PI 0.318309886',
- 'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {',
- ' // matrix is assumed to be orthogonal',
- ' return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );',
- '}',
- '// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf',
- 'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {',
- ' // normal is assumed to have unit length',
- ' float x = normal.x, y = normal.y, z = normal.z;',
- ' // band 0',
- ' vec3 result = shCoefficients[ 0 ] * 0.886227;',
- ' // band 1',
- ' result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;',
- ' result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;',
- ' result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;',
- ' // band 2',
- ' result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;',
- ' result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;',
- ' result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );',
- ' result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;',
- ' result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );',
- ' return result;',
- '}',
- 'uniform vec3 sh[ 9 ]; // sh coefficients',
- 'uniform float intensity; // light probe intensity',
- 'varying vec3 vNormal;',
- 'void main() {',
- ' vec3 normal = normalize( vNormal );',
- ' vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );',
- ' vec3 irradiance = shGetIrradianceAt( worldNormal, sh );',
- ' vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;',
- ' gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );',
- '}'
- ].join( '\n' )
- } );
- var geometry = new SphereBufferGeometry( 1, 32, 16 );
- Mesh.call( this, geometry, material );
- this.onBeforeRender();
- }
- LightProbeHelper.prototype = Object.create( Mesh.prototype );
- LightProbeHelper.prototype.constructor = LightProbeHelper;
- LightProbeHelper.prototype.dispose = function () {
- this.geometry.dispose();
- this.material.dispose();
- };
- LightProbeHelper.prototype.onBeforeRender = function () {
- this.position.copy( this.lightProbe.position );
- this.scale.set( 1, 1, 1 ).multiplyScalar( this.size );
- this.material.uniforms.intensity.value = this.lightProbe.intensity;
- };
- export { LightProbeHelper };
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