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- /**
- * @author Mugen87 / https://github.com/Mugen87
- */
- import {
- BufferGeometry,
- Float32BufferAttribute,
- Geometry
- } from "../../../build/three.module.js";
- import { ConvexHull } from "../math/ConvexHull.js";
- // ConvexGeometry
- var ConvexGeometry = function ( points ) {
- Geometry.call( this );
- this.fromBufferGeometry( new ConvexBufferGeometry( points ) );
- this.mergeVertices();
- };
- ConvexGeometry.prototype = Object.create( Geometry.prototype );
- ConvexGeometry.prototype.constructor = ConvexGeometry;
- // ConvexBufferGeometry
- var ConvexBufferGeometry = function ( points ) {
- BufferGeometry.call( this );
- // buffers
- var vertices = [];
- var normals = [];
- if ( ConvexHull === undefined ) {
- console.error( 'THREE.ConvexBufferGeometry: ConvexBufferGeometry relies on ConvexHull' );
- }
- var convexHull = new ConvexHull().setFromPoints( points );
- // generate vertices and normals
- var faces = convexHull.faces;
- for ( var i = 0; i < faces.length; i ++ ) {
- var face = faces[ i ];
- var edge = face.edge;
- // we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
- do {
- var point = edge.head().point;
- vertices.push( point.x, point.y, point.z );
- normals.push( face.normal.x, face.normal.y, face.normal.z );
- edge = edge.next;
- } while ( edge !== face.edge );
- }
- // build geometry
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- };
- ConvexBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ConvexBufferGeometry.prototype.constructor = ConvexBufferGeometry;
- export { ConvexGeometry, ConvexBufferGeometry };
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