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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author marklundin / http://mark-lundin.com/
- * @author alteredq / http://alteredqualia.com/
- */
- import {
- LinearFilter,
- Mesh,
- NearestFilter,
- OrthographicCamera,
- PlaneBufferGeometry,
- RGBAFormat,
- Scene,
- ShaderMaterial,
- StereoCamera,
- WebGLRenderTarget
- } from "../../../build/three.module.js";
- var ParallaxBarrierEffect = function ( renderer ) {
- var _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- var _scene = new Scene();
- var _stereo = new StereoCamera();
- var _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
- var _renderTargetL = new WebGLRenderTarget( 512, 512, _params );
- var _renderTargetR = new WebGLRenderTarget( 512, 512, _params );
- var _material = new ShaderMaterial( {
- uniforms: {
- "mapLeft": { value: _renderTargetL.texture },
- "mapRight": { value: _renderTargetR.texture }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- " vUv = vec2( uv.x, uv.y );",
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform sampler2D mapLeft;",
- "uniform sampler2D mapRight;",
- "varying vec2 vUv;",
- "void main() {",
- " vec2 uv = vUv;",
- " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
- " gl_FragColor = texture2D( mapLeft, uv );",
- " } else {",
- " gl_FragColor = texture2D( mapRight, uv );",
- " }",
- "}"
- ].join( "\n" )
- } );
- var mesh = new Mesh( new PlaneBufferGeometry( 2, 2 ), _material );
- _scene.add( mesh );
- this.setSize = function ( width, height ) {
- renderer.setSize( width, height );
- var pixelRatio = renderer.getPixelRatio();
- _renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
- _renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
- };
- this.render = function ( scene, camera ) {
- scene.updateMatrixWorld();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- _stereo.update( camera );
- renderer.setRenderTarget( _renderTargetL );
- renderer.clear();
- renderer.render( scene, _stereo.cameraL );
- renderer.setRenderTarget( _renderTargetR );
- renderer.clear();
- renderer.render( scene, _stereo.cameraR );
- renderer.setRenderTarget( null );
- renderer.render( _scene, _camera );
- };
- };
- export { ParallaxBarrierEffect };
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