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- import {
- Camera,
- Scene,
- Vector2,
- Vector4,
- WebGLRenderer,
- WebGLRenderTarget,
- WebGLShadowMap
- } from '../../../src/Three';
- export interface OutlineEffectParameters {
- defaultThickness?: number;
- defaultColor?: number[];
- defaultAlpha?: number;
- defaultKeepAlive?: boolean;
- }
- export class OutlineEffect {
- constructor( renderer: WebGLRenderer, parameters: OutlineEffectParameters );
- enabled: boolean;
- autoClear: boolean;
- domElement: HTMLElement;
- shadowMap: WebGLShadowMap;
- clear( color?: boolean, depth?: boolean, stencil?: boolean ): void;
- getPixelRatio(): number;
- getSize( target: Vector2 ): Vector2;
- render( scene: Scene, camera: Camera ): void;
- renderOutline( scene: Scene, camera: Camera ): void;
- setRenderTarget( renderTarget: WebGLRenderTarget | null ): void;
- setPixelRatio( value: number ): void;
- setScissor( x: Vector4 | number, y?: number, width?: number, height?: number ): void;
- setScissorTest( enable: boolean ): void;
- setSize( width: number, height: number, updateStyle?: boolean ): void;
- setViewport( x: Vector4 | number, y?: number, width?: number, height?: number ): void;
- }
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