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- <!DOCTYPE html>
- <html>
- <head>
- <title>three.js css3d - panorama</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js css3d</a> - panorama demo. cubemap by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>.</div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { CSS3DRenderer, CSS3DObject } from './jsm/renderers/CSS3DRenderer.js';
- var camera, scene, renderer;
- var target = new THREE.Vector3();
- var lon = 90, lat = 0;
- var phi = 0, theta = 0;
- var touchX, touchY;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
- scene = new THREE.Scene();
- var sides = [
- {
- url: 'textures/cube/Bridge2/posx.jpg',
- position: [ - 512, 0, 0 ],
- rotation: [ 0, Math.PI / 2, 0 ]
- },
- {
- url: 'textures/cube/Bridge2/negx.jpg',
- position: [ 512, 0, 0 ],
- rotation: [ 0, - Math.PI / 2, 0 ]
- },
- {
- url: 'textures/cube/Bridge2/posy.jpg',
- position: [ 0, 512, 0 ],
- rotation: [ Math.PI / 2, 0, Math.PI ]
- },
- {
- url: 'textures/cube/Bridge2/negy.jpg',
- position: [ 0, - 512, 0 ],
- rotation: [ - Math.PI / 2, 0, Math.PI ]
- },
- {
- url: 'textures/cube/Bridge2/posz.jpg',
- position: [ 0, 0, 512 ],
- rotation: [ 0, Math.PI, 0 ]
- },
- {
- url: 'textures/cube/Bridge2/negz.jpg',
- position: [ 0, 0, - 512 ],
- rotation: [ 0, 0, 0 ]
- }
- ];
- for ( var i = 0; i < sides.length; i ++ ) {
- var side = sides[ i ];
- var element = document.createElement( 'img' );
- element.width = 1026; // 2 pixels extra to close the gap.
- element.src = side.url;
- var object = new CSS3DObject( element );
- object.position.fromArray( side.position );
- object.rotation.fromArray( side.rotation );
- scene.add( object );
- }
- renderer = new CSS3DRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //
- document.addEventListener( 'mousedown', onDocumentMouseDown, false );
- document.addEventListener( 'wheel', onDocumentMouseWheel, false );
- document.addEventListener( 'touchstart', onDocumentTouchStart, false );
- document.addEventListener( 'touchmove', onDocumentTouchMove, false );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseDown( event ) {
- event.preventDefault();
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.addEventListener( 'mouseup', onDocumentMouseUp, false );
- }
- function onDocumentMouseMove( event ) {
- var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
- var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
- lon -= movementX * 0.1;
- lat += movementY * 0.1;
- }
- function onDocumentMouseUp() {
- document.removeEventListener( 'mousemove', onDocumentMouseMove );
- document.removeEventListener( 'mouseup', onDocumentMouseUp );
- }
- function onDocumentMouseWheel( event ) {
- var fov = camera.fov + event.deltaY * 0.05;
- camera.fov = THREE.MathUtils.clamp( fov, 10, 75 );
- camera.updateProjectionMatrix();
- }
- function onDocumentTouchStart( event ) {
- event.preventDefault();
- var touch = event.touches[ 0 ];
- touchX = touch.screenX;
- touchY = touch.screenY;
- }
- function onDocumentTouchMove( event ) {
- event.preventDefault();
- var touch = event.touches[ 0 ];
- lon -= ( touch.screenX - touchX ) * 0.1;
- lat += ( touch.screenY - touchY ) * 0.1;
- touchX = touch.screenX;
- touchY = touch.screenY;
- }
- function animate() {
- requestAnimationFrame( animate );
- lon += 0.1;
- lat = Math.max( - 85, Math.min( 85, lat ) );
- phi = THREE.MathUtils.degToRad( 90 - lat );
- theta = THREE.MathUtils.degToRad( lon );
- target.x = Math.sin( phi ) * Math.cos( theta );
- target.y = Math.cos( phi );
- target.z = Math.sin( phi ) * Math.sin( theta );
- camera.lookAt( target );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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