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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Mesh] →
- <h1>镜头光晕([name])</h1>
- <p class="desc">
- 创建一个模拟追踪着灯光的镜头光晕。<br /><br />
- </p>
- <h2>示例</h2>
- <p>
- [example:webgl_lensflares WebGL / lensflares]
- </p>
- <code>
- var light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
- var textureLoader = new THREE.TextureLoader();
- var textureFlare0 = textureLoader.load( "textures/lensflare/lensflare0.png" );
- var textureFlare1 = textureLoader.load( "textures/lensflare/lensflare2.png" );
- var textureFlare2 = textureLoader.load( "textures/lensflare/lensflare3.png" );
- var lensflare = new THREE.Lensflare();
- lensflare.addElement( new THREE.LensflareElement( textureFlare0, 512, 0 ) );
- lensflare.addElement( new THREE.LensflareElement( textureFlare1, 512, 0 ) );
- lensflare.addElement( new THREE.LensflareElement( textureFlare2, 60, 0.6 ) );
- light.add( lensflare );
- </code>
- <h2>Constructor</h2>
- <h3>LensflareElement( [param:Texture texture], [param:Float size], [param:Float distance], [param:Color color] )</h3>
- <p>
- [page:Texture texture] - 用于光晕的THREE.Texture(贴图)<br />
- [page:Float size] - (可选)光晕尺寸(单位为像素)<br />
- [page:Float distance] - (可选)和光源的距离值在0到1之间(值为0时在光源的位置)<br />
- [page:Color color] - (可选)光晕的([page:Color])颜色
- </p>
- <h2>属性</h2>
- <p>请参阅其基类[page:Mesh]来了解共有属性。</p>
- <h2>源代码</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/objects/Lensflare.js examples/js/objects/Lensflare.js]
- </p>
- </body>
- </html>
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