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- <head>
- <meta charset="utf-8" />
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- </head>
- <body>
- [page:Loader] →
- <h1>[name]</h1>
- <p class="desc">A loader for loading a <em>.prwm</em> resource.<br />
- Packed Raw WebGL Model is an open-source binary file format for nD geometries specifically designed for
- JavaScript and WebGL with a strong focus on fast parsing (from 1ms to 0.1ms in Chrome 59
- on a MBP Late 2013). The parsing of PRWM file is especially fast when the endianness of the file is
- the same as the endianness of the client platform. More information
- on this <a href="https://github.com/kchapelier/PRWM">here</a>.
- </p>
- <h2>Example</h2>
- <code>
- // instantiate a loader
- var loader = new THREE.PRWMLoader();
- // load a resource
- loader.load(
- // resource URL
- 'models/nefertiti.le.prwm',
- // called when resource is loaded
- function ( bufferGeometry ) {
- var object = new THREE.Mesh( bufferGeometry, new THREE.MeshNormalMaterial() );
- scene.add( object );
- },
- // called when loading is in progresses
- function ( xhr ) {
- console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
- },
- // called when loading has errors
- function ( error ) {
- console.log( 'An error happened' );
- }
- );
- </code>
- [example:webgl_loader_prwm]
- <h2>Constructor</h2>
- <h3>[name]( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
- </p>
- <p>
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Loader] class for common properties.</p>
- <h2>Methods</h2>
- <p>See the base [page:Loader] class for common methods.</p>
- <h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
- <p>
- [page:String url] — A string containing the path/URL of the <em>.prwm</em> file. Any <em>*</em> character in the URL will be automatically replaced by <em>le</em> or <em>be</em> depending on the platform endianness.<br />
- [page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:BufferGeometry] as an argument.<br />
- [page:Function onProgress] — (optional) A function to be called while the loading is in progress. The function receives a XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes.<br />
- [page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
- </p>
- <p>
- Begin loading from url and call onLoad with the parsed response content.
- </p>
- <h3>[method:BufferGeometry parse]( [param:ArrayBuffer arrayBuffer] )</h3>
- <p>
- [page:ArrayBuffer arrayBuffer] — ArrayBuffer containing the <em>prwm</em> data.
- </p>
- <p>
- Parse a <em>prwm</em> file passed as an ArrayBuffer and directly return an instance of [page:BufferGeometry].
- </p>
- <h3>PRWMLoader.isBigEndianPlatform( )</h3>
- <p>
- Return true if the endianness of the platform is Big Endian, false otherwise.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/PRWMLoader.js examples/js/loaders/PRWMLoader.js]
- </p>
- </body>
- </html>
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