ConvexGeometry.html 1.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Geometry] &rarr;
  12. <h1>[name]</h1>
  13. <p class="desc">[name] can be used to generate a convex hull for a given array of 3D points.
  14. The average time complexity for this task is considered to be O(nlog(n)).</p>
  15. <script>
  16. // iOS iframe auto-resize workaround
  17. if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
  18. var scene = document.getElementById( 'scene' );
  19. scene.style.width = getComputedStyle( scene ).width;
  20. scene.style.height = getComputedStyle( scene ).height;
  21. scene.setAttribute( 'scrolling', 'no' );
  22. }
  23. </script>
  24. <h2>Example</h2>
  25. <p>[example:webgl_geometry_convex geometry / convex ]</p>
  26. <code>var geometry = new THREE.ConvexGeometry( points );
  27. var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
  28. var mesh = new THREE.Mesh( geometry, material );
  29. scene.add( mesh );
  30. </code>
  31. <h2>Constructor</h2>
  32. <h3>[name]( [param:Array points] )</h3>
  33. <p>
  34. points — Array of [page:Vector3 Vector3s] that the resulting convex hull will contain.
  35. </p>
  36. <h2>Source</h2>
  37. <p>
  38. [link:https://github.com/mrdoob/three.js/blob/master/examples/js/geometries/ConvexGeometry.js examples/js/geometries/ConvexGeometry.js]
  39. </p>
  40. </body>
  41. </html>