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- [page:BufferGeometry] →
- <h1>[name]</h1>
- <p class="desc">[name] can be used to generate a convex hull for a given array of 3D points.
- The average time complexity for this task is considered to be O(nlog(n)).</p>
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- <h2>Example</h2>
- <p>[example:webgl_geometry_convex geometry / convex ]</p>
- <code>var geometry = new THREE.ConvexBufferGeometry( points );
- var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
- var mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:Array points] )</h3>
- <p>
- points — Array of [page:Vector3 Vector3s] that the resulting convex hull will contain.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/geometries/ConvexGeometry.js examples/js/geometries/ConvexGeometry.js]
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