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- <h1>[name]</h1>
- <p class="desc">
- An exporter for *glTF* 2.0.
- <br /><br />
- <a href="https://www.khronos.org/gltf">glTF</a> (GL Transmission Format) is an
- <a href="https://github.com/KhronosGroup/glTF/tree/master/specification/2.0">open format specification</a>
- for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf)
- or binary (.glb) format. External files store textures (.jpg, .png) and additional binary
- data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials,
- textures, skins, skeletons, morph targets, animations, lights, and/or cameras.
- </p>
- <h2>Extensions</h2>
- <p>
- GLTFExporter supports the following
- [link:https://github.com/KhronosGroup/glTF/tree/master/extensions/ glTF 2.0 extensions]:
- </p>
- <ul>
- <li>KHR_lights_punctual</li>
- <li>KHR_materials_unlit</li>
- <li>KHR_texture_transform</li>
- </ul>
- <h2>Example</h2>
- <code>
- // Instantiate a exporter
- var exporter = new THREE.GLTFExporter();
- // Parse the input and generate the glTF output
- exporter.parse( scene, function ( gltf ) {
- console.log( gltf );
- downloadJSON( gltf );
- }, options );
- </code>
- [example:misc_exporter_gltf]
- <h2>Constructor</h2>
- <h3>[name]()</h3>
- <p>
- </p>
- <p>
- Creates a new [name].
- </p>
- <h2>Methods</h2>
- <h3>[method:null parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
- <p>
- [page:Object input] — Scenes or objects to export. Valid options:<br />
- <ul>
- <li>
- Export scenes
- <code>
- exporter.parse( scene1, ... )
- exporter.parse( [ scene1, scene2 ], ... )
- </code>
- </li>
- <li>
- Export objects (It will create a new Scene to hold all the objects)
- <code>
- exporter.parse( object1, ... )
- exporter.parse( [ object1, object2 ], ... )
- </code>
- </li>
- <li>
- Mix scenes and objects (It will export the scenes as usual but it will create a new scene to hold all the single objects).
- <code>
- exporter.parse( [ scene1, object1, object2, scene2 ], ... )
- </code>
- </li>
- </ul>
- [page:Function onCompleted] — Will be called when the export completes. The argument will be the generated glTF JSON or binary ArrayBuffer.<br />
- [page:Options options] — Export options<br />
- <ul>
- <li>trs - bool. Export position, rotation and scale instead of matrix per node. Default is false</li>
- <li>onlyVisible - bool. Export only visible objects. Default is true.</li>
- <li>truncateDrawRange - bool. Export just the attributes within the drawRange, if defined, instead of exporting the whole array. Default is true.</li>
- <li>binary - bool. Export in binary (.glb) format, returning an ArrayBuffer. Default is false.</li>
- <li>embedImages - bool. Export with images embedded into the glTF asset. Default is true.</li>
- <li>maxTextureSize - int. Restricts the image maximum size (both width and height) to the given value. This option works only if embedImages is true. Default is Infinity.</li>
- <li>animations - Array<[page:AnimationClip AnimationClip]>. List of animations to be included in the export.</li>
- <li>forceIndices - bool. Generate indices for non-index geometry and export with them. Default is false.</li>
- <li>forcePowerOfTwoTextures - bool. Export with images resized to POT size. This option works only if embedImages is true. Default is false.</li>
- <li>includeCustomExtensions - bool. Export custom glTF extensions defined on an object's <em>userData.gltfExtensions</em> property. Default is false.</li>
- </ul>
- </p>
- <p>
- Generates a .gltf (JSON) or .glb (binary) output from the input (Scenes or Objects)
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/exporters/GLTFExporter.js examples/js/exporters/GLTFExporter.js]
- </p>
- </body>
- </html>
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