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playerShip1_damage1.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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4 tahun lalu |
playerShip1_damage2.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
|
4 tahun lalu |
playerShip1_damage3.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
|
4 tahun lalu |
playerShip2_damage1.png
|
8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
|
4 tahun lalu |
playerShip2_damage2.png
|
8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
|
4 tahun lalu |
playerShip2_damage3.png
|
8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
|
4 tahun lalu |
playerShip3_damage1.png
|
8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
|
4 tahun lalu |
playerShip3_damage2.png
|
8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
|
4 tahun lalu |
playerShip3_damage3.png
|
8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
|
4 tahun lalu |