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- /**
- * @author Don McCurdy / https://www.donmccurdy.com
- */
- /* global QUnit */
- import { GLTFExporter } from '../../../../examples/jsm/exporters/GLTFExporter';
- import { GLTFLoader } from '../../../../examples/jsm/loaders/GLTFLoader';
- import { AnimationClip } from '../../../../src/animation/AnimationClip';
- import { BufferAttribute } from '../../../../src/core/BufferAttribute';
- import { BufferGeometry } from '../../../../src/core/BufferGeometry';
- import { Mesh } from '../../../../src/objects/Mesh';
- import { MeshStandardMaterial } from '../../../../src/materials/MeshStandardMaterial';
- import { Object3D } from '../../../../src/core/Object3D';
- import { Scene } from '../../../../src/scenes/Scene';
- import { VectorKeyframeTrack } from '../../../../src/animation/tracks/VectorKeyframeTrack';
- export default QUnit.module( 'Loaders', () => {
- QUnit.module( 'GLTFLoader', () => {
- QUnit.test( 'constructor', ( assert ) => {
- assert.ok( new GLTFLoader(), 'Can instantiate a loader.' );
- } );
- QUnit.test( 'parse - basic', ( assert ) => {
- var done = assert.async();
- var geometry = new BufferGeometry();
- var array = new Float32Array( [
- - 1, - 1, - 1,
- 1, 1, 1,
- 4, 4, 4
- ] );
- geometry.setAttribute( 'position', new BufferAttribute( array, 3 ) );
- var meshIn = new Mesh( geometry, new MeshStandardMaterial( { color: 0xFF0000 } ) );
- meshIn.name = 'test_mesh';
- var exporter = new GLTFExporter();
- var loader = new GLTFLoader();
- exporter.parse( meshIn, function ( binary ) {
- loader.parse( binary, './', function ( gltf ) {
- var meshOut = gltf.scene.children[ 0 ];
- var attrsIn = meshIn.geometry.attributes;
- var attrsOut = meshOut.geometry.attributes;
- assert.equal( meshIn.name, meshOut.name, 'loads names' );
- assert.equal( meshIn.material.color.getHex(), meshOut.material.color.getHex(), 'loads color' );
- assert.smartEqual( attrsIn.position.array, attrsOut.position.array, 'loads positions' );
- assert.equal( undefined, attrsOut.normal, 'ignores missing attributes' );
- done();
- }, undefined, function ( e ) {
- console.error( e );
- } );
- }, { binary: true } );
- } );
- QUnit.test( 'parse - animation', ( assert ) => {
- var done = assert.async();
- var node1 = new Object3D();
- node1.name = 'node1';
- var node2 = new Object3D();
- node2.name = 'node2';
- var scene = new Scene();
- scene.add( node1, node2 );
- var clip = new AnimationClip( 'clip', undefined, [
- new VectorKeyframeTrack( 'node1.position', [ 0, 1, 2 ], [ 0, 0, 0, 30, 0, 0, 0, 0, 0 ] )
- ] );
- var exporter = new GLTFExporter();
- var loader = new GLTFLoader();
- exporter.parse( scene, function ( binary ) {
- loader.parse( binary, './', function ( gltf ) {
- var clipOut = gltf.animations[ 0 ];
- assert.equal( 'node1.position', clipOut.tracks[ 0 ].name, 'track name' );
- assert.smartEqual( clip.tracks[ 0 ].times, clipOut.tracks[ 0 ].times, 'track times' );
- assert.smartEqual( clip.tracks[ 0 ].values, clipOut.tracks[ 0 ].values, 'track values' );
- done();
- }, undefined, function ( e ) {
- console.error( e );
- } );
- }, { binary: true, animations: [ clip ] } );
- } );
- } );
- } );
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