12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 |
- (function() {
- var input = new Float32Array(10000 * 3);
- var output = new Float32Array(10000 * 3);
- for (var j = 0, jl = input.length; j < jl; j++) {
- input[j] = j;
- }
- var inputVectors = [];
- var outputVectors = [];
- for (var j = 0, jl = input.length / 3; j < jl; j++) {
- inputVectors.push(new THREE.Vector3(j * 3, j * 3 + 1, j * 3 + 2));
- outputVectors.push(new THREE.Vector3());
- }
- var s = Bench.newSuite("Float 32 Arrays");
- s.add('Float32Array-Float32Array', function() {
- var value3 = new Float32Array(3);
- for (var i = 0, il = input.length / 3; i < il; i += 3) {
- value3[0] = input[i + 0];
- value3[1] = input[i + 1];
- value3[2] = input[i + 2];
- value3[0] *= 1.01;
- value3[1] *= 1.03;
- value3[2] *= 0.98;
- output[i + 0] = value3[0];
- output[i + 1] = value3[1];
- output[i + 2] = value3[2];
- }
- });
- s.add('Float32Array-Array', function() {
- var value2 = [0, 0, 0];
- for (var i = 0, il = input.length / 3; i < il; i += 3) {
- value2[0] = input[i + 0];
- value2[1] = input[i + 1];
- value2[2] = input[i + 2];
- value2[0] *= 1.01;
- value2[1] *= 1.03;
- value2[2] *= 0.98;
- output[i + 0] = value2[0];
- output[i + 1] = value2[1];
- output[i + 2] = value2[2];
- }
- });
- s.add('Float32Array-Literal', function() {
- var x,
- y,
- z;
- for (var i = 0, il = input.length / 3; i < il; i += 3) {
- x = input[i + 0];
- y = input[i + 1];
- z = input[i + 2];
- x *= 1.01;
- y *= 1.03;
- z *= 0.98;
- output[i + 0] = x;
- output[i + 1] = y;
- output[i + 2] = z;
- }
- });
- s.add('Float32Array-Vector3', function() {
- var value = new THREE.Vector3();
- for (var i = 0, il = input.length / 3; i < il; i += 3) {
- value.x = input[i + 0];
- value.y = input[i + 1];
- value.z = input[i + 2];
- value.x *= 1.01;
- value.y *= 1.03;
- value.z *= 0.98;
- output[i + 0] = value.x;
- output[i + 1] = value.y;
- output[i + 2] = value.z;
- }
- });
- })();
|