webgl_video_panorama_equirectangular.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular video panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - video panorama
  12. </div>
  13. <div id="container"></div>
  14. <video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
  15. <source src="textures/pano.webm">
  16. <source src="textures/pano.mp4">
  17. </video>
  18. <script type="module">
  19. import * as THREE from '../build/three.module.js';
  20. var camera, scene, renderer;
  21. var isUserInteracting = false,
  22. lon = 0, lat = 0,
  23. phi = 0, theta = 0,
  24. distance = 50,
  25. onPointerDownPointerX = 0,
  26. onPointerDownPointerY = 0,
  27. onPointerDownLon = 0,
  28. onPointerDownLat = 0;
  29. init();
  30. animate();
  31. function init() {
  32. var container, mesh;
  33. container = document.getElementById( 'container' );
  34. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  35. camera.target = new THREE.Vector3( 0, 0, 0 );
  36. scene = new THREE.Scene();
  37. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  38. // invert the geometry on the x-axis so that all of the faces point inward
  39. geometry.scale( - 1, 1, 1 );
  40. var video = document.getElementById( 'video' );
  41. video.play();
  42. var texture = new THREE.VideoTexture( video );
  43. var material = new THREE.MeshBasicMaterial( { map: texture } );
  44. mesh = new THREE.Mesh( geometry, material );
  45. scene.add( mesh );
  46. renderer = new THREE.WebGLRenderer();
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. container.appendChild( renderer.domElement );
  50. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  51. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  52. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  53. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  54. //
  55. window.addEventListener( 'resize', onWindowResize, false );
  56. }
  57. function onWindowResize() {
  58. camera.aspect = window.innerWidth / window.innerHeight;
  59. camera.updateProjectionMatrix();
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. }
  62. function onDocumentMouseDown( event ) {
  63. event.preventDefault();
  64. isUserInteracting = true;
  65. onPointerDownPointerX = event.clientX;
  66. onPointerDownPointerY = event.clientY;
  67. onPointerDownLon = lon;
  68. onPointerDownLat = lat;
  69. }
  70. function onDocumentMouseMove( event ) {
  71. if ( isUserInteracting === true ) {
  72. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  73. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  74. }
  75. }
  76. function onDocumentMouseUp() {
  77. isUserInteracting = false;
  78. }
  79. function onDocumentMouseWheel( event ) {
  80. distance += event.deltaY * 0.05;
  81. distance = THREE.MathUtils.clamp( distance, 1, 50 );
  82. }
  83. function animate() {
  84. requestAnimationFrame( animate );
  85. update();
  86. }
  87. function update() {
  88. lat = Math.max( - 85, Math.min( 85, lat ) );
  89. phi = THREE.MathUtils.degToRad( 90 - lat );
  90. theta = THREE.MathUtils.degToRad( lon );
  91. camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
  92. camera.position.y = distance * Math.cos( phi );
  93. camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );
  94. camera.lookAt( camera.target );
  95. renderer.render( scene, camera );
  96. }
  97. </script>
  98. </body>
  99. </html>