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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl ocean simulation
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { Ocean } from './jsm/misc/Ocean.js';
- var stats = new Stats();
- document.body.appendChild( stats.dom );
- var lastTime = ( new Date() ).getTime();
- var DEMO = {
- ms_Renderer: null,
- ms_Camera: null,
- ms_Scene: null,
- ms_Controls: null,
- ms_Ocean: null,
- Initialize: function () {
- this.ms_Renderer = new THREE.WebGLRenderer();
- this.ms_Renderer.setPixelRatio( window.devicePixelRatio );
- document.body.appendChild( this.ms_Renderer.domElement );
- this.ms_Scene = new THREE.Scene();
- this.ms_Camera = new THREE.PerspectiveCamera( 55.0, window.innerWidth / window.innerHeight, 0.5, 300000 );
- this.ms_Camera.position.set( 450, 350, 450 );
- this.ms_Camera.lookAt( 0, 0, 0 );
- // Initialize Orbit control
- this.ms_Controls = new OrbitControls( this.ms_Camera, this.ms_Renderer.domElement );
- this.ms_Controls.userPan = false;
- this.ms_Controls.userPanSpeed = 0.0;
- this.ms_Controls.minDistance = 0;
- this.ms_Controls.maxDistance = 2000.0;
- this.ms_Controls.minPolarAngle = 0;
- this.ms_Controls.maxPolarAngle = Math.PI * 0.495;
- var gsize = 512;
- var res = 1024;
- var gres = res / 2;
- var origx = - gsize / 2;
- var origz = - gsize / 2;
- this.ms_Ocean = new Ocean( this.ms_Renderer, this.ms_Camera, this.ms_Scene,
- {
- USE_HALF_FLOAT: false,
- INITIAL_SIZE: 256.0,
- INITIAL_WIND: [ 10.0, 10.0 ],
- INITIAL_CHOPPINESS: 1.5,
- CLEAR_COLOR: [ 1.0, 1.0, 1.0, 0.0 ],
- GEOMETRY_ORIGIN: [ origx, origz ],
- SUN_DIRECTION: [ - 1.0, 1.0, 1.0 ],
- OCEAN_COLOR: new THREE.Vector3( 0.004, 0.016, 0.047 ),
- SKY_COLOR: new THREE.Vector3( 3.2, 9.6, 12.8 ),
- EXPOSURE: 0.35,
- GEOMETRY_RESOLUTION: gres,
- GEOMETRY_SIZE: gsize,
- RESOLUTION: res
- } );
- this.ms_Ocean.materialOcean.uniforms[ "u_projectionMatrix" ] = { value: this.ms_Camera.projectionMatrix };
- this.ms_Ocean.materialOcean.uniforms[ "u_viewMatrix" ] = { value: this.ms_Camera.matrixWorldInverse };
- this.ms_Ocean.materialOcean.uniforms[ "u_cameraPosition" ] = { value: this.ms_Camera.position };
- this.ms_Scene.add( this.ms_Ocean.oceanMesh );
- var gui = new GUI();
- gui.add( this.ms_Ocean, "size", 100, 5000 ).onChange( function ( v ) {
- this.object.size = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "choppiness", 0.1, 4 ).onChange( function ( v ) {
- this.object.choppiness = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "windX", - 15, 15 ).onChange( function ( v ) {
- this.object.windX = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "windY", - 15, 15 ).onChange( function ( v ) {
- this.object.windY = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "sunDirectionX", - 1.0, 1.0 ).onChange( function ( v ) {
- this.object.sunDirectionX = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "sunDirectionY", - 1.0, 1.0 ).onChange( function ( v ) {
- this.object.sunDirectionY = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "sunDirectionZ", - 1.0, 1.0 ).onChange( function ( v ) {
- this.object.sunDirectionZ = v;
- this.object.changed = true;
- } );
- gui.add( this.ms_Ocean, "exposure", 0.0, 0.5 ).onChange( function ( v ) {
- this.object.exposure = v;
- this.object.changed = true;
- } );
- },
- Display: function () {
- this.ms_Renderer.render( this.ms_Scene, this.ms_Camera );
- },
- Update: function () {
- var currentTime = new Date().getTime();
- this.ms_Ocean.deltaTime = ( currentTime - lastTime ) / 1000 || 0.0;
- lastTime = currentTime;
- this.ms_Ocean.render( this.ms_Ocean.deltaTime );
- this.ms_Ocean.overrideMaterial = this.ms_Ocean.materialOcean;
- if ( this.ms_Ocean.changed ) {
- this.ms_Ocean.materialOcean.uniforms[ "u_size" ].value = this.ms_Ocean.size;
- this.ms_Ocean.materialOcean.uniforms[ "u_sunDirection" ].value.set( this.ms_Ocean.sunDirectionX, this.ms_Ocean.sunDirectionY, this.ms_Ocean.sunDirectionZ );
- this.ms_Ocean.materialOcean.uniforms[ "u_exposure" ].value = this.ms_Ocean.exposure;
- this.ms_Ocean.changed = false;
- }
- this.ms_Ocean.materialOcean.uniforms[ "u_normalMap" ].value = this.ms_Ocean.normalMapFramebuffer.texture;
- this.ms_Ocean.materialOcean.uniforms[ "u_displacementMap" ].value = this.ms_Ocean.displacementMapFramebuffer.texture;
- this.ms_Ocean.materialOcean.uniforms[ "u_projectionMatrix" ].value = this.ms_Camera.projectionMatrix;
- this.ms_Ocean.materialOcean.uniforms[ "u_viewMatrix" ].value = this.ms_Camera.matrixWorldInverse;
- this.ms_Ocean.materialOcean.uniforms[ "u_cameraPosition" ].value = this.ms_Camera.position;
- this.ms_Ocean.materialOcean.depthTest = true;
- this.Display();
- },
- Resize: function ( inWidth, inHeight ) {
- this.ms_Camera.aspect = inWidth / inHeight;
- this.ms_Camera.updateProjectionMatrix();
- this.ms_Renderer.setSize( inWidth, inHeight );
- this.Display();
- }
- };
- DEMO.Initialize();
- window.addEventListener( 'resize', function () {
- DEMO.Resize( window.innerWidth, window.innerHeight );
- } );
- DEMO.Resize( window.innerWidth, window.innerHeight );
- var render = function () {
- requestAnimationFrame( render );
- DEMO.Update();
- stats.update();
- };
- render();
- </script>
- </body>
- </html>
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