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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - shaders - ocean</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl ocean
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { Water } from './jsm/objects/Water.js';
- import { Sky } from './jsm/objects/Sky.js';
- var container, stats;
- var camera, scene, renderer, light;
- var controls, water, sphere;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- //
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- //
- scene = new THREE.Scene();
- //
- camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
- camera.position.set( 30, 30, 100 );
- //
- light = new THREE.DirectionalLight( 0xffffff, 0.8 );
- scene.add( light );
- // Water
- var waterGeometry = new THREE.PlaneBufferGeometry( 10000, 10000 );
- water = new Water(
- waterGeometry,
- {
- textureWidth: 512,
- textureHeight: 512,
- waterNormals: new THREE.TextureLoader().load( 'textures/waternormals.jpg', function ( texture ) {
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
- } ),
- alpha: 1.0,
- sunDirection: light.position.clone().normalize(),
- sunColor: 0xffffff,
- waterColor: 0x001e0f,
- distortionScale: 3.7,
- fog: scene.fog !== undefined
- }
- );
- water.rotation.x = - Math.PI / 2;
- scene.add( water );
- // Skybox
- var sky = new Sky();
- var uniforms = sky.material.uniforms;
- uniforms[ 'turbidity' ].value = 10;
- uniforms[ 'rayleigh' ].value = 2;
- uniforms[ 'luminance' ].value = 1;
- uniforms[ 'mieCoefficient' ].value = 0.005;
- uniforms[ 'mieDirectionalG' ].value = 0.8;
- var parameters = {
- distance: 400,
- inclination: 0.49,
- azimuth: 0.205
- };
- var cubeCamera = new THREE.CubeCamera( 0.1, 1, 512 );
- cubeCamera.renderTarget.texture.generateMipmaps = true;
- cubeCamera.renderTarget.texture.minFilter = THREE.LinearMipmapLinearFilter;
- scene.background = cubeCamera.renderTarget;
- function updateSun() {
- var theta = Math.PI * ( parameters.inclination - 0.5 );
- var phi = 2 * Math.PI * ( parameters.azimuth - 0.5 );
- light.position.x = parameters.distance * Math.cos( phi );
- light.position.y = parameters.distance * Math.sin( phi ) * Math.sin( theta );
- light.position.z = parameters.distance * Math.sin( phi ) * Math.cos( theta );
- sky.material.uniforms[ 'sunPosition' ].value = light.position.copy( light.position );
- water.material.uniforms[ 'sunDirection' ].value.copy( light.position ).normalize();
- cubeCamera.update( renderer, sky );
- }
- updateSun();
- //
- var geometry = new THREE.IcosahedronBufferGeometry( 20, 1 );
- var count = geometry.attributes.position.count;
- var colors = [];
- var color = new THREE.Color();
- for ( var i = 0; i < count; i += 3 ) {
- color.setHex( Math.random() * 0xffffff );
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
- }
- geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
- var material = new THREE.MeshStandardMaterial( {
- vertexColors: THREE.VertexColors,
- roughness: 0.0,
- flatShading: true,
- envMap: cubeCamera.renderTarget.texture,
- side: THREE.DoubleSide
- } );
- sphere = new THREE.Mesh( geometry, material );
- scene.add( sphere );
- //
- controls = new OrbitControls( camera, renderer.domElement );
- controls.maxPolarAngle = Math.PI * 0.495;
- controls.target.set( 0, 10, 0 );
- controls.minDistance = 40.0;
- controls.maxDistance = 200.0;
- controls.update();
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- // GUI
- var gui = new GUI();
- var folder = gui.addFolder( 'Sky' );
- folder.add( parameters, 'inclination', 0, 0.5, 0.0001 ).onChange( updateSun );
- folder.add( parameters, 'azimuth', 0, 1, 0.0001 ).onChange( updateSun );
- folder.open();
- var uniforms = water.material.uniforms;
- var folder = gui.addFolder( 'Water' );
- folder.add( uniforms.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
- folder.add( uniforms.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
- folder.add( uniforms.alpha, 'value', 0.9, 1, .001 ).name( 'alpha' );
- folder.open();
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = performance.now() * 0.001;
- sphere.position.y = Math.sin( time ) * 20 + 5;
- sphere.rotation.x = time * 0.5;
- sphere.rotation.z = time * 0.51;
- water.material.uniforms[ 'time' ].value += 1.0 / 60.0;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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