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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js - webgl sandbox</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sandbox</div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { BasicShader } from './jsm/shaders/BasicShader.js';
- var statsEnabled = true;
- var container, stats;
- var camera, scene, renderer;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
- camera.position.z = 3200;
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0x000000, 1, 20000 );
- var light = new THREE.PointLight( 0xffffff );
- scene.add( light );
- var shader = BasicShader;
- var uniforms = shader.uniforms;
- var vertexShader = shader.vertexShader;
- var fragmentShader = shader.fragmentShader;
- var texture1 = new THREE.CanvasTexture( generateTexture( 0, 0.5, 1 ), THREE.UVMapping );
- var texture2 = new THREE.TextureLoader().load( 'textures/land_ocean_ice_cloud_2048.jpg' );
- var materials = [
- new THREE.MeshNormalMaterial(),
- new THREE.MeshDepthMaterial(),
- new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending, transparent: true, depthWrite: false } ),
- new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ),
- new THREE.MeshBasicMaterial( { map: texture1, fog: false } ),
- new THREE.MeshBasicMaterial( { map: texture2 } ),
- new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader, transparent: true } ),
- new THREE.MeshLambertMaterial( { map: texture2 } ),
- new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
- new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, flatShading: true } ),
- new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30 } )
- ];
- var geometry = new THREE.SphereBufferGeometry( 50, 32, 16 );
- for ( var i = 0; i < 5000; i ++ ) {
- // random order
- //var index = Math.floor( Math.random() * materials.length );
- // sort by material / geometry
- var index = Math.floor( ( i / 5000 ) * materials.length );
- var material = materials[ index ];
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = Math.random() * 10000 - 5000;
- mesh.position.y = Math.random() * 10000 - 5000;
- mesh.position.z = Math.random() * 10000 - 5000;
- //mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
- mesh.rotation.y = Math.random() * 2 * Math.PI;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
- scene.add( mesh );
- }
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- if ( statsEnabled ) {
- stats = new Stats();
- container.appendChild( stats.dom );
- }
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function generateTexture( r, g, b ) {
- var canvas = document.createElement( 'canvas' );
- canvas.width = 256;
- canvas.height = 256;
- var context = canvas.getContext( '2d' );
- var image = context.getImageData( 0, 0, 256, 256 );
- var x = 0, y = 0, p;
- for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
- x = j % 256;
- y = x == 0 ? y + 1 : y;
- p = Math.floor( x ^ y );
- image.data[ i ] = ~ ~ p * r;
- image.data[ i + 1 ] = ~ ~ p * g;
- image.data[ i + 2 ] = ~ ~ p * b;
- image.data[ i + 3 ] = 255;
- }
- context.putImageData( image, 0, 0 );
- return canvas;
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX ) * 10;
- mouseY = ( event.clientY - windowHalfY ) * 10;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- if ( statsEnabled ) stats.update();
- }
- function render() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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