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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - postprocessing ssaa</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Manual Supersampling Anti-Aliasing (SSAA) pass by <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a><br/><br/>
- This manual approach to SSAA re-renders the scene once for each sample with camera jitter and accumulates the results.<br/><br/>
- Texture interpolation, mipmapping and anistropic sampling is disabled to emphasize<br/> the effect SSAA levels have one the resulting render quality.
- </div>
- <div id="container"></div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
- import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
- import { SSAARenderPass } from './jsm/postprocessing/SSAARenderPass.js';
- import { CopyShader } from './jsm/shaders/CopyShader.js';
- var camera, scene, renderer, composer, copyPass, ssaaRenderPass;
- var gui, stats;
- var param = {
- sampleLevel: 2
- };
- init();
- animate();
- clearGui();
- function clearGui() {
- if ( gui ) gui.destroy();
- gui = new GUI();
- gui.add( param, 'sampleLevel', {
- 'Level 0: 1 Sample': 0,
- 'Level 1: 2 Samples': 1,
- 'Level 2: 4 Samples': 2,
- 'Level 3: 8 Samples': 3,
- 'Level 4: 16 Samples': 4,
- 'Level 5: 32 Samples': 5
- } );
- gui.open();
- }
- function init() {
- var container = document.getElementById( "container" );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 300;
- scene = new THREE.Scene();
- var geometry = new THREE.BoxBufferGeometry( 120, 120, 120 );
- var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = - 100;
- scene.add( mesh );
- var texture = new THREE.TextureLoader().load( "textures/brick_diffuse.jpg" );
- texture.minFilter = THREE.NearestFilter;
- texture.magFilter = THREE.NearestFilter;
- texture.anisotropy = 1;
- texture.generateMipmaps = false;
- var material = new THREE.MeshBasicMaterial( { map: texture } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = 100;
- scene.add( mesh );
- // postprocessing
- composer = new EffectComposer( renderer );
- ssaaRenderPass = new SSAARenderPass( scene, camera );
- ssaaRenderPass.unbiased = false;
- composer.addPass( ssaaRenderPass );
- copyPass = new ShaderPass( CopyShader );
- composer.addPass( copyPass );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- var width = window.innerWidth;
- var height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize( width, height );
- composer.setSize( width, height );
- }
- function animate() {
- requestAnimationFrame( animate );
- stats.begin();
- for ( var i = 0; i < scene.children.length; i ++ ) {
- var child = scene.children[ i ];
- child.rotation.x += 0.005;
- child.rotation.y += 0.01;
- }
- ssaaRenderPass.sampleLevel = param.sampleLevel;
- composer.render();
- stats.end();
- }
- </script>
- </body>
- </html>
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