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- <html lang="en">
- <head>
- <title>Convex object breaking example</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- body {
- color: #333;
- }
- </style>
- </head>
- <body>
- <div id="info">Physics threejs demo with convex objects breaking in real time<br />Press mouse to throw balls and move the camera.</div>
- <div id="container"></div>
- <script src="js/libs/ammo.js"></script>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { ConvexObjectBreaker } from './jsm/misc/ConvexObjectBreaker.js';
- import { ConvexBufferGeometry } from './jsm/geometries/ConvexGeometry.js';
- // - Global variables -
- // Graphics variables
- var container, stats;
- var camera, controls, scene, renderer;
- var textureLoader;
- var clock = new THREE.Clock();
- var mouseCoords = new THREE.Vector2();
- var raycaster = new THREE.Raycaster();
- var ballMaterial = new THREE.MeshPhongMaterial( { color: 0x202020 } );
- // Physics variables
- var gravityConstant = 7.8;
- var collisionConfiguration;
- var dispatcher;
- var broadphase;
- var solver;
- var physicsWorld;
- var margin = 0.05;
- var convexBreaker = new ConvexObjectBreaker();
- // Rigid bodies include all movable objects
- var rigidBodies = [];
- var pos = new THREE.Vector3();
- var quat = new THREE.Quaternion();
- var transformAux1;
- var tempBtVec3_1;
- var objectsToRemove = [];
- for ( var i = 0; i < 500; i ++ ) {
- objectsToRemove[ i ] = null;
- }
- var numObjectsToRemove = 0;
- var impactPoint = new THREE.Vector3();
- var impactNormal = new THREE.Vector3();
- // - Main code -
- Ammo().then( function ( AmmoLib ) {
- Ammo = AmmoLib;
- init();
- animate();
- } );
- // - Functions -
- function init() {
- initGraphics();
- initPhysics();
- createObjects();
- initInput();
- }
- function initGraphics() {
- container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.2, 2000 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xbfd1e5 );
- camera.position.set( - 14, 8, 16 );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.shadowMap.enabled = true;
- container.appendChild( renderer.domElement );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, 2, 0 );
- controls.update();
- textureLoader = new THREE.TextureLoader();
- var ambientLight = new THREE.AmbientLight( 0x707070 );
- scene.add( ambientLight );
- var light = new THREE.DirectionalLight( 0xffffff, 1 );
- light.position.set( - 10, 18, 5 );
- light.castShadow = true;
- var d = 14;
- light.shadow.camera.left = - d;
- light.shadow.camera.right = d;
- light.shadow.camera.top = d;
- light.shadow.camera.bottom = - d;
- light.shadow.camera.near = 2;
- light.shadow.camera.far = 50;
- light.shadow.mapSize.x = 1024;
- light.shadow.mapSize.y = 1024;
- scene.add( light );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function initPhysics() {
- // Physics configuration
- collisionConfiguration = new Ammo.btDefaultCollisionConfiguration();
- dispatcher = new Ammo.btCollisionDispatcher( collisionConfiguration );
- broadphase = new Ammo.btDbvtBroadphase();
- solver = new Ammo.btSequentialImpulseConstraintSolver();
- physicsWorld = new Ammo.btDiscreteDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration );
- physicsWorld.setGravity( new Ammo.btVector3( 0, - gravityConstant, 0 ) );
- transformAux1 = new Ammo.btTransform();
- tempBtVec3_1 = new Ammo.btVector3( 0, 0, 0 );
- }
- function createObject( mass, halfExtents, pos, quat, material ) {
- var object = new THREE.Mesh( new THREE.BoxBufferGeometry( halfExtents.x * 2, halfExtents.y * 2, halfExtents.z * 2 ), material );
- object.position.copy( pos );
- object.quaternion.copy( quat );
- convexBreaker.prepareBreakableObject( object, mass, new THREE.Vector3(), new THREE.Vector3(), true );
- createDebrisFromBreakableObject( object );
- }
- function createObjects() {
- // Ground
- pos.set( 0, - 0.5, 0 );
- quat.set( 0, 0, 0, 1 );
- var ground = createParalellepipedWithPhysics( 40, 1, 40, 0, pos, quat, new THREE.MeshPhongMaterial( { color: 0xFFFFFF } ) );
- ground.receiveShadow = true;
- textureLoader.load( "textures/grid.png", function ( texture ) {
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- texture.repeat.set( 40, 40 );
- ground.material.map = texture;
- ground.material.needsUpdate = true;
- } );
- // Tower 1
- var towerMass = 1000;
- var towerHalfExtents = new THREE.Vector3( 2, 5, 2 );
- pos.set( - 8, 5, 0 );
- quat.set( 0, 0, 0, 1 );
- createObject( towerMass, towerHalfExtents, pos, quat, createMaterial( 0xB03014 ) );
- // Tower 2
- pos.set( 8, 5, 0 );
- quat.set( 0, 0, 0, 1 );
- createObject( towerMass, towerHalfExtents, pos, quat, createMaterial( 0xB03214 ) );
- //Bridge
- var bridgeMass = 100;
- var bridgeHalfExtents = new THREE.Vector3( 7, 0.2, 1.5 );
- pos.set( 0, 10.2, 0 );
- quat.set( 0, 0, 0, 1 );
- createObject( bridgeMass, bridgeHalfExtents, pos, quat, createMaterial( 0xB3B865 ) );
- // Stones
- var stoneMass = 120;
- var stoneHalfExtents = new THREE.Vector3( 1, 2, 0.15 );
- var numStones = 8;
- quat.set( 0, 0, 0, 1 );
- for ( var i = 0; i < numStones; i ++ ) {
- pos.set( 0, 2, 15 * ( 0.5 - i / ( numStones + 1 ) ) );
- createObject( stoneMass, stoneHalfExtents, pos, quat, createMaterial( 0xB0B0B0 ) );
- }
- // Mountain
- var mountainMass = 860;
- var mountainHalfExtents = new THREE.Vector3( 4, 5, 4 );
- pos.set( 5, mountainHalfExtents.y * 0.5, - 7 );
- quat.set( 0, 0, 0, 1 );
- var mountainPoints = [];
- mountainPoints.push( new THREE.Vector3( mountainHalfExtents.x, - mountainHalfExtents.y, mountainHalfExtents.z ) );
- mountainPoints.push( new THREE.Vector3( - mountainHalfExtents.x, - mountainHalfExtents.y, mountainHalfExtents.z ) );
- mountainPoints.push( new THREE.Vector3( mountainHalfExtents.x, - mountainHalfExtents.y, - mountainHalfExtents.z ) );
- mountainPoints.push( new THREE.Vector3( - mountainHalfExtents.x, - mountainHalfExtents.y, - mountainHalfExtents.z ) );
- mountainPoints.push( new THREE.Vector3( 0, mountainHalfExtents.y, 0 ) );
- var mountain = new THREE.Mesh( new ConvexBufferGeometry( mountainPoints ), createMaterial( 0xB03814 ) );
- mountain.position.copy( pos );
- mountain.quaternion.copy( quat );
- convexBreaker.prepareBreakableObject( mountain, mountainMass, new THREE.Vector3(), new THREE.Vector3(), true );
- createDebrisFromBreakableObject( mountain );
- }
- function createParalellepipedWithPhysics( sx, sy, sz, mass, pos, quat, material ) {
- var object = new THREE.Mesh( new THREE.BoxBufferGeometry( sx, sy, sz, 1, 1, 1 ), material );
- var shape = new Ammo.btBoxShape( new Ammo.btVector3( sx * 0.5, sy * 0.5, sz * 0.5 ) );
- shape.setMargin( margin );
- createRigidBody( object, shape, mass, pos, quat );
- return object;
- }
- function createDebrisFromBreakableObject( object ) {
- object.castShadow = true;
- object.receiveShadow = true;
- var shape = createConvexHullPhysicsShape( object.geometry.attributes.position.array );
- shape.setMargin( margin );
- var body = createRigidBody( object, shape, object.userData.mass, null, null, object.userData.velocity, object.userData.angularVelocity );
- // Set pointer back to the three object only in the debris objects
- var btVecUserData = new Ammo.btVector3( 0, 0, 0 );
- btVecUserData.threeObject = object;
- body.setUserPointer( btVecUserData );
- }
- function removeDebris( object ) {
- scene.remove( object );
- physicsWorld.removeRigidBody( object.userData.physicsBody );
- }
- function createConvexHullPhysicsShape( coords ) {
- var shape = new Ammo.btConvexHullShape();
- for ( var i = 0, il = coords.length; i < il; i += 3 ) {
- tempBtVec3_1.setValue( coords[ i ], coords[ i + 1 ], coords[ i + 2 ] );
- var lastOne = ( i >= ( il - 3 ) );
- shape.addPoint( tempBtVec3_1, lastOne );
- }
- return shape;
- }
- function createRigidBody( object, physicsShape, mass, pos, quat, vel, angVel ) {
- if ( pos ) {
- object.position.copy( pos );
- } else {
- pos = object.position;
- }
- if ( quat ) {
- object.quaternion.copy( quat );
- } else {
- quat = object.quaternion;
- }
- var transform = new Ammo.btTransform();
- transform.setIdentity();
- transform.setOrigin( new Ammo.btVector3( pos.x, pos.y, pos.z ) );
- transform.setRotation( new Ammo.btQuaternion( quat.x, quat.y, quat.z, quat.w ) );
- var motionState = new Ammo.btDefaultMotionState( transform );
- var localInertia = new Ammo.btVector3( 0, 0, 0 );
- physicsShape.calculateLocalInertia( mass, localInertia );
- var rbInfo = new Ammo.btRigidBodyConstructionInfo( mass, motionState, physicsShape, localInertia );
- var body = new Ammo.btRigidBody( rbInfo );
- body.setFriction( 0.5 );
- if ( vel ) {
- body.setLinearVelocity( new Ammo.btVector3( vel.x, vel.y, vel.z ) );
- }
- if ( angVel ) {
- body.setAngularVelocity( new Ammo.btVector3( angVel.x, angVel.y, angVel.z ) );
- }
- object.userData.physicsBody = body;
- object.userData.collided = false;
- scene.add( object );
- if ( mass > 0 ) {
- rigidBodies.push( object );
- // Disable deactivation
- body.setActivationState( 4 );
- }
- physicsWorld.addRigidBody( body );
- return body;
- }
- function createRandomColor() {
- return Math.floor( Math.random() * ( 1 << 24 ) );
- }
- function createMaterial( color ) {
- color = color || createRandomColor();
- return new THREE.MeshPhongMaterial( { color: color } );
- }
- function initInput() {
- window.addEventListener( 'mousedown', function ( event ) {
- mouseCoords.set(
- ( event.clientX / window.innerWidth ) * 2 - 1,
- - ( event.clientY / window.innerHeight ) * 2 + 1
- );
- raycaster.setFromCamera( mouseCoords, camera );
- // Creates a ball and throws it
- var ballMass = 35;
- var ballRadius = 0.4;
- var ball = new THREE.Mesh( new THREE.SphereBufferGeometry( ballRadius, 14, 10 ), ballMaterial );
- ball.castShadow = true;
- ball.receiveShadow = true;
- var ballShape = new Ammo.btSphereShape( ballRadius );
- ballShape.setMargin( margin );
- pos.copy( raycaster.ray.direction );
- pos.add( raycaster.ray.origin );
- quat.set( 0, 0, 0, 1 );
- var ballBody = createRigidBody( ball, ballShape, ballMass, pos, quat );
- pos.copy( raycaster.ray.direction );
- pos.multiplyScalar( 24 );
- ballBody.setLinearVelocity( new Ammo.btVector3( pos.x, pos.y, pos.z ) );
- }, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var deltaTime = clock.getDelta();
- updatePhysics( deltaTime );
- renderer.render( scene, camera );
- }
- function updatePhysics( deltaTime ) {
- // Step world
- physicsWorld.stepSimulation( deltaTime, 10 );
- // Update rigid bodies
- for ( var i = 0, il = rigidBodies.length; i < il; i ++ ) {
- var objThree = rigidBodies[ i ];
- var objPhys = objThree.userData.physicsBody;
- var ms = objPhys.getMotionState();
- if ( ms ) {
- ms.getWorldTransform( transformAux1 );
- var p = transformAux1.getOrigin();
- var q = transformAux1.getRotation();
- objThree.position.set( p.x(), p.y(), p.z() );
- objThree.quaternion.set( q.x(), q.y(), q.z(), q.w() );
- objThree.userData.collided = false;
- }
- }
- for ( var i = 0, il = dispatcher.getNumManifolds(); i < il; i ++ ) {
- var contactManifold = dispatcher.getManifoldByIndexInternal( i );
- var rb0 = Ammo.castObject( contactManifold.getBody0(), Ammo.btRigidBody );
- var rb1 = Ammo.castObject( contactManifold.getBody1(), Ammo.btRigidBody );
- var threeObject0 = Ammo.castObject( rb0.getUserPointer(), Ammo.btVector3 ).threeObject;
- var threeObject1 = Ammo.castObject( rb1.getUserPointer(), Ammo.btVector3 ).threeObject;
- if ( ! threeObject0 && ! threeObject1 ) {
- continue;
- }
- var userData0 = threeObject0 ? threeObject0.userData : null;
- var userData1 = threeObject1 ? threeObject1.userData : null;
- var breakable0 = userData0 ? userData0.breakable : false;
- var breakable1 = userData1 ? userData1.breakable : false;
- var collided0 = userData0 ? userData0.collided : false;
- var collided1 = userData1 ? userData1.collided : false;
- if ( ( ! breakable0 && ! breakable1 ) || ( collided0 && collided1 ) ) {
- continue;
- }
- var contact = false;
- var maxImpulse = 0;
- for ( var j = 0, jl = contactManifold.getNumContacts(); j < jl; j ++ ) {
- var contactPoint = contactManifold.getContactPoint( j );
- if ( contactPoint.getDistance() < 0 ) {
- contact = true;
- var impulse = contactPoint.getAppliedImpulse();
- if ( impulse > maxImpulse ) {
- maxImpulse = impulse;
- var pos = contactPoint.get_m_positionWorldOnB();
- var normal = contactPoint.get_m_normalWorldOnB();
- impactPoint.set( pos.x(), pos.y(), pos.z() );
- impactNormal.set( normal.x(), normal.y(), normal.z() );
- }
- break;
- }
- }
- // If no point has contact, abort
- if ( ! contact ) continue;
- // Subdivision
- var fractureImpulse = 250;
- if ( breakable0 && ! collided0 && maxImpulse > fractureImpulse ) {
- var debris = convexBreaker.subdivideByImpact( threeObject0, impactPoint, impactNormal, 1, 2, 1.5 );
- var numObjects = debris.length;
- for ( var j = 0; j < numObjects; j ++ ) {
- var vel = rb0.getLinearVelocity();
- var angVel = rb0.getAngularVelocity();
- var fragment = debris[ j ];
- fragment.userData.velocity.set( vel.x(), vel.y(), vel.z() );
- fragment.userData.angularVelocity.set( angVel.x(), angVel.y(), angVel.z() );
- createDebrisFromBreakableObject( fragment );
- }
- objectsToRemove[ numObjectsToRemove ++ ] = threeObject0;
- userData0.collided = true;
- }
- if ( breakable1 && ! collided1 && maxImpulse > fractureImpulse ) {
- var debris = convexBreaker.subdivideByImpact( threeObject1, impactPoint, impactNormal, 1, 2, 1.5 );
- var numObjects = debris.length;
- for ( var j = 0; j < numObjects; j ++ ) {
- var vel = rb1.getLinearVelocity();
- var angVel = rb1.getAngularVelocity();
- var fragment = debris[ j ];
- fragment.userData.velocity.set( vel.x(), vel.y(), vel.z() );
- fragment.userData.angularVelocity.set( angVel.x(), angVel.y(), angVel.z() );
- createDebrisFromBreakableObject( fragment );
- }
- objectsToRemove[ numObjectsToRemove ++ ] = threeObject1;
- userData1.collided = true;
- }
- }
- for ( var i = 0; i < numObjectsToRemove; i ++ ) {
- removeDebris( objectsToRemove[ i ] );
- }
- numObjectsToRemove = 0;
- }
- </script>
- </body>
- </html>
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