123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
- import { SimplifyModifier } from './jsm/modifiers/SimplifyModifier.js';
- var renderer, scene, camera;
- init();
- function init() {
- var info = document.createElement( 'div' );
- info.style.position = 'absolute';
- info.style.top = '10px';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Vertex Reduction using SimplifyModifier';
- document.body.appendChild( info );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 15;
- var controls = new OrbitControls( camera, renderer.domElement );
- controls.addEventListener( 'change', render ); // use if there is no animation loop
- controls.enablePan = false;
- controls.enableZoom = false;
- scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
- var light = new THREE.PointLight( 0xffffff, 0.7 );
- camera.add( light );
- scene.add( camera );
- new GLTFLoader().load( "models/gltf/LeePerrySmith/LeePerrySmith.glb", function ( gltf ) {
- var mesh = gltf.scene.children[ 0 ];
- mesh.position.x = - 3;
- mesh.rotation.y = Math.PI / 2;
- scene.add( mesh );
- var modifier = new SimplifyModifier();
- var simplified = mesh.clone();
- simplified.material = simplified.material.clone();
- simplified.material.flatShading = true;
- var count = Math.floor( simplified.geometry.attributes.position.count * 0.875 ); // number of vertices to remove
- simplified.geometry = modifier.modify( simplified.geometry, count );
- simplified.position.x = 3;
- simplified.rotation.y = - Math.PI / 2;
- scene.add( simplified );
- render();
- } );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- renderer.setSize( window.innerWidth, window.innerHeight );
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|