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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - geometry hierarchy</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- var camera, scene, renderer, stats, group;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 500;
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xffffff );
- scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
- var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
- var material = new THREE.MeshNormalMaterial();
- group = new THREE.Group();
- for ( var i = 0; i < 1000; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = Math.random() * 2000 - 1000;
- mesh.position.y = Math.random() * 2000 - 1000;
- mesh.position.z = Math.random() * 2000 - 1000;
- mesh.rotation.x = Math.random() * 2 * Math.PI;
- mesh.rotation.y = Math.random() * 2 * Math.PI;
- mesh.matrixAutoUpdate = false;
- mesh.updateMatrix();
- group.add( mesh );
- }
- scene.add( group );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //
- stats = new Stats();
- document.body.appendChild( stats.dom );
- //
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX ) * 10;
- mouseY = ( event.clientY - windowHalfY ) * 10;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.001;
- var rx = Math.sin( time * 0.7 ) * 0.5,
- ry = Math.sin( time * 0.3 ) * 0.5,
- rz = Math.sin( time * 0.2 ) * 0.5;
- camera.position.x += ( mouseX - camera.position.x ) * 0.05;
- camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
- camera.lookAt( scene.position );
- group.rotation.x = rx;
- group.rotation.y = ry;
- group.rotation.z = rz;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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