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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - geometry - dynamic</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- body {
- color: #666;
- }
- a {
- color: #08f;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - dynamic geometry<br />
- left click: forward, right click: backward
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { FirstPersonControls } from './jsm/controls/FirstPersonControls.js';
- var camera, controls, scene, renderer, stats;
- var mesh, geometry, material, clock;
- var worldWidth = 128, worldDepth = 128;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
- camera.position.y = 200;
- clock = new THREE.Clock();
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xaaccff );
- scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
- geometry = new THREE.PlaneBufferGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
- geometry.rotateX( - Math.PI / 2 );
- var position = geometry.attributes.position;
- position.usage = THREE.DynamicDrawUsage;
- for ( var i = 0; i < position.count; i ++ ) {
- var y = 35 * Math.sin( i / 2 );
- position.setY( i, y );
- }
- var texture = new THREE.TextureLoader().load( 'textures/water.jpg' );
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
- texture.repeat.set( 5, 5 );
- material = new THREE.MeshBasicMaterial( { color: 0x0044ff, map: texture } );
- mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- controls = new FirstPersonControls( camera, renderer.domElement );
- controls.movementSpeed = 500;
- controls.lookSpeed = 0.1;
- stats = new Stats();
- document.body.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- controls.handleResize();
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var delta = clock.getDelta();
- var time = clock.getElapsedTime() * 10;
- var position = geometry.attributes.position;
- for ( var i = 0; i < position.count; i ++ ) {
- var y = 35 * Math.sin( i / 5 + ( time + i ) / 7 );
- position.setY( i, y );
- }
- position.needsUpdate = true;
- controls.update( delta );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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