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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - custom attributes [particles]</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - custom attributes example - particles</div>
- <div id="container"></div>
- <script type="x-shader/x-vertex" id="vertexshader">
- attribute float size;
- attribute vec3 customColor;
- varying vec3 vColor;
- void main() {
- vColor = customColor;
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
- gl_PointSize = size * ( 300.0 / -mvPosition.z );
- gl_Position = projectionMatrix * mvPosition;
- }
- </script>
- <script type="x-shader/x-fragment" id="fragmentshader">
- uniform vec3 color;
- uniform sampler2D pointTexture;
- varying vec3 vColor;
- void main() {
- gl_FragColor = vec4( color * vColor, 1.0 );
- gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );
- }
- </script>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- var renderer, scene, camera, stats;
- var sphere;
- var WIDTH = window.innerWidth;
- var HEIGHT = window.innerHeight;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 40, WIDTH / HEIGHT, 1, 10000 );
- camera.position.z = 300;
- scene = new THREE.Scene();
- var amount = 100000;
- var radius = 200;
- var positions = new Float32Array( amount * 3 );
- var colors = new Float32Array( amount * 3 );
- var sizes = new Float32Array( amount );
- var vertex = new THREE.Vector3();
- var color = new THREE.Color( 0xffffff );
- for ( var i = 0; i < amount; i ++ ) {
- vertex.x = ( Math.random() * 2 - 1 ) * radius;
- vertex.y = ( Math.random() * 2 - 1 ) * radius;
- vertex.z = ( Math.random() * 2 - 1 ) * radius;
- vertex.toArray( positions, i * 3 );
- if ( vertex.x < 0 ) {
- color.setHSL( 0.5 + 0.1 * ( i / amount ), 0.7, 0.5 );
- } else {
- color.setHSL( 0.0 + 0.1 * ( i / amount ), 0.9, 0.5 );
- }
- color.toArray( colors, i * 3 );
- sizes[ i ] = 10;
- }
- var geometry = new THREE.BufferGeometry();
- geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
- geometry.setAttribute( 'customColor', new THREE.BufferAttribute( colors, 3 ) );
- geometry.setAttribute( 'size', new THREE.BufferAttribute( sizes, 1 ) );
- //
- var material = new THREE.ShaderMaterial( {
- uniforms: {
- color: { value: new THREE.Color( 0xffffff ) },
- pointTexture: { value: new THREE.TextureLoader().load( "textures/sprites/spark1.png" ) }
- },
- vertexShader: document.getElementById( 'vertexshader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
- blending: THREE.AdditiveBlending,
- depthTest: false,
- transparent: true
- } );
- //
- sphere = new THREE.Points( geometry, material );
- scene.add( sphere );
- //
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( WIDTH, HEIGHT );
- var container = document.getElementById( 'container' );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.005;
- sphere.rotation.z = 0.01 * time;
- var geometry = sphere.geometry;
- var attributes = geometry.attributes;
- for ( var i = 0; i < attributes.size.array.length; i ++ ) {
- attributes.size.array[ i ] = 14 + 13 * Math.sin( 0.1 * i + time );
- }
- attributes.size.needsUpdate = true;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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