123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webaudio - timing</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="overlay">
- <div>
- <button id="startButton">Click to Play</button>
- <p>Audio playback requires user interaction.</p>
- </div>
- </div>
- <div id="container"></div>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - timing<br/>
- sound effect by <a href="https://freesound.org/people/michorvath/sounds/269718/" target="_blank" rel="noopener noreferrer">michorvath</a>
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- var scene, camera, renderer, clock;
- var objects = [];
- var speed = 2.5;
- var height = 3;
- var offset = 0.5;
- var startButton = document.getElementById( 'startButton' );
- startButton.addEventListener( 'click', init );
- function init() {
- var overlay = document.getElementById( 'overlay' );
- overlay.remove();
- var container = document.getElementById( 'container' );
- scene = new THREE.Scene();
- clock = new THREE.Clock();
- //
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
- camera.position.set( 7, 3, 7 );
- // lights
- var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
- scene.add( ambientLight );
- var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.7 );
- directionalLight.position.set( 0, 5, 5 );
- scene.add( directionalLight );
- var d = 5;
- directionalLight.castShadow = true;
- directionalLight.shadow.camera.left = - d;
- directionalLight.shadow.camera.right = d;
- directionalLight.shadow.camera.top = d;
- directionalLight.shadow.camera.bottom = - d;
- directionalLight.shadow.camera.near = 1;
- directionalLight.shadow.camera.far = 20;
- directionalLight.shadow.mapSize.x = 1024;
- directionalLight.shadow.mapSize.y = 1024;
- // audio
- var audioLoader = new THREE.AudioLoader();
- var listener = new THREE.AudioListener();
- camera.add( listener );
- // floor
- var floorGeometry = new THREE.PlaneBufferGeometry( 10, 10 );
- var floorMaterial = new THREE.MeshLambertMaterial( { color: 0x4676b6 } );
- var floor = new THREE.Mesh( floorGeometry, floorMaterial );
- floor.rotation.x = Math.PI * - 0.5;
- floor.receiveShadow = true;
- scene.add( floor );
- // objects
- var count = 5;
- var radius = 3;
- var ballGeometry = new THREE.SphereBufferGeometry( 0.3, 32, 16 );
- ballGeometry.translate( 0, 0.3, 0 );
- var ballMaterial = new THREE.MeshLambertMaterial( { color: 0xcccccc } );
- // create objects when audio buffer is loaded
- audioLoader.load( 'sounds/ping_pong.mp3', function ( buffer ) {
- for ( var i = 0; i < count; i ++ ) {
- var s = i / count * Math.PI * 2;
- var ball = new THREE.Mesh( ballGeometry, ballMaterial );
- ball.castShadow = true;
- ball.userData.down = false;
- ball.position.x = radius * Math.cos( s );
- ball.position.z = radius * Math.sin( s );
- var audio = new THREE.PositionalAudio( listener );
- audio.setBuffer( buffer );
- ball.add( audio );
- scene.add( ball );
- objects.push( ball );
- }
- animate();
- } );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.shadowMap.enabled = true;
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( 0x000000 );
- renderer.setPixelRatio( window.devicePixelRatio );
- container.appendChild( renderer.domElement );
- //
- var controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 1;
- controls.maxDistance = 25;
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- var time = clock.getElapsedTime();
- for ( var i = 0; i < objects.length; i ++ ) {
- var ball = objects[ i ];
- var previousHeight = ball.position.y;
- ball.position.y = Math.abs( Math.sin( i * offset + ( time * speed ) ) * height );
- if ( ball.position.y < previousHeight ) {
- ball.userData.down = true;
- } else {
- if ( ball.userData.down === true ) {
- // ball changed direction from down to up
- var audio = ball.children[ 0 ];
- audio.play(); // play audio with perfect timing when ball hits the surface
- ball.userData.down = false;
- }
- }
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|